YTLiveStreaming Save

iOS open source framework to create live broadcasts and video streams on YouTube with YouTube Data API v3

Project README

YTLiveStreaming

YTLiveStreaming is an open source iOS framework to create live broadcasts and video streams on YouTube using YouTube Live Streaming API (YouTube Data API v3)

Requirements

  • Xcode 13+
  • Swift 5.0

Introduction

  • First of all enable YouTube LIVE on your account.

  • Go to your Google account https://console.developers.google.com

  • Create a new application.

  • Go to the new application

  • Select Library

  • Select "YouTube Data API v3"

  • Select Credentials

  • Create Api key (API_KEY) ; In Key restriction select iOS, enter your iOS app bundle id; Save

  • Create Oauth 2.0 Cient ID (CLIENT_ID)

  • add three scopes for Google APIs: "https://www.googleapis.com/auth/youtube", "https://www.googleapis.com/auth/youtube.readonly", "https://www.googleapis.com/auth/youtube.force-ssl"

  • fill Application Homepage link and Application Privacy Policy link. Submit for verification

  • as result you will have API_KEY and CLIENT_ID which will be used in Config.plist your iOS app later.

Installation

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

$ gem install cocoapods

CocoaPods 1.1.0+ is required to build YTLiveStreaming

To integrate YTLiveStreaming into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '13.0'
use_frameworks!

target '<Your Target Name>' do
    pod 'YTLiveStreaming'
end

Then, run the following command:

$ pod install

Swift Package Manager

To integrate YTLiveStreaming package using Apple's Swift package manager

  • open your Xcode project
  • select File - Add packages...
  • in the Apple Swift Packages screen select 'Search or Enter Package URL'
  • enter https://github.com/SKrotkih/YTLiveStreaming.git
  • make sure YTLiveStreaming is opened
  • press 'Add Package'
  • Xcode creates 'Package Pependencies' group with YTLiveStreaming package with last version
  • open your Xcode project settings - PROJECT section on the Package Dependencies tab
  • make sure the YTLiveStreaming package name is presented there

User guide

[YouTube Live Streaming API Reference](https://developers.google.com/youtube/v3/live/docs) 

import YTLiveStreaming

...

let input: YTLiveStreaming = YTLiveStreaming

...

// Get broadcasts list
let broadcastList = await input.getBroadcastListAsync()

// Get all events in different arrays of the LiveBroadcastStreamModel type
input.getAllBroadcasts(){ (upcomingEvents, liveNowEvents, completedEvents) in
   ...
}

// Get events separately:

// Get Ready to broadcast events
input.getUpcomingBroadcasts() { result in
      switch result {
          case .success(let upcomingEvents):
            ...
          case .failure(let error):
            ...
      }    
} 

// Get Live now broadcasts
input.getLiveNowBroadcasts() ( result in
      switch result {
          case .success(let  liveNowEvents):
              ...
          case .failure(let error):
              ...
      }
} 

// Get Completed broadcasts
input.getCompletedBroadcasts() ( result in
         switch result {
             case .success(let completedEvents):
                 ...
             case .failure(let error):
                 ...
         }
   } 

// Create Broadcast
input.createBroadcast(title, description: description, startTime: startDate, completion: { liveBroadcast in
   if let liveBroadcast = liveBroadcast {
      ...
   }
})

// Update of the existing broadcast: LiveBroadcastStreamModel
input.updateBroadcast(broadcast, completion: { success in
    if success {
       ...
    }      
})

// Start broadcast streaming video
input.startBroadcast(broadcast, delegate: self, completion: { streamName, streamUrl, _ in
   if let streamName = streamName, let streamUrl = streamUrl {
     completion(streamUrl, streamName)
   }
})

// Finish broadcast streaming video
input.completeBroadcast(broadcast, completion: { success in
   if success {
      ...
   }
})

// Delete all broadcast from the USER's account
if await input.deleteAllBroadcastsAsync() {
    // all broadcasts are deleted
}

// Delete broadcasts by IDs
if await input.deleteBroadcastsAsync(broadcastIDs) {
    // all broadcasts by IDs are deleted
}

// Delete broadcast by ID   
input.deleteBroadcast(id: broadcastId, completion: { success in
    if success {
       ...
    }
})

And some other public methods of the YTLiveStreaming class

Example of using YTLiveStreaming Framework

LiveEvents is an example of using the framework

Libraries Used

  • SwiftyJSON
  • Moya
  • KeychainAccess

Note. Here were used the following things:

The project was created 11-11-2016

Changes history: 27.12.2022

  • added async function to get broadcasts list
  • added async functions for deleting broadcasts 24.12.2022
  • build 0.2.36
  • create new public structure PostLiveBroadcastBody as insert broadcast request body 20-12-2022
  • build 0.2.29
  • update the project structure
  • add methods descriptions 19-12-2022
  • build 0.2.28
  • up to date all data structures
  • add descriptions for fields, requests, responses 25-07-2022
  • build 0.2.27 16-07-2022
  • build 0.2.26
  • package.swift was added 08-07-2022 Add ability to integrate the framework as a package 29-06-2022 Example project (LiveEvents) was removed from the project into a separate repo 14-06-2022
  • added Combine based method apart from RxSwift publisher subject to handle Google Sign-in results;
  • updated Google Sign-In according actual framework version;
  • implemented Google SignIn screen with using SwiftUI. 18-05-2021
  • added SwuftUI based content view for the YouTube video player 04-05-2021
  • added youtube-ios-player-helper as an video player
  • added Xcode unit test 15-03-2021
  • added Swiftlint
  • fixed Swiftlint warnings
  • Sample app was renamed to LiveEvents 29-04-2020
  • build 0.2.17
  • Sample app was redesigned
  • GoogleSignIn (used in the Sample app): up to 5.0.2
Open Source Agenda is not affiliated with "YTLiveStreaming" Project. README Source: SKrotkih/YTLiveStreaming

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