Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
This is the latest nightly build compiled from the latest commit.
This is a release-candidate for December 2021 release.
The full changelog will be available once the full update is ready.
All configurations built by AppVeyor.
This version also contains fixes for stabilization on Linux and in Clear Sky. A part of the work was devoted to compatibility with the original game and mods: now the engine can run on pure vanilla game! Compatibility with mods has been improved, thanks to this and some other changes. Previously, the engine required some modifications (a little, but still) to the gamedata, without which it worked incorrectly. A huge work under the hood was done to support Shadow of Chernobyl, but it is still in progress, it's still not ready yet.
EDIT: after about 6+ months of this pre-release being available, it became clear for sure, that it is more stable than the previous release. This release is marked as stable now.
Here's a list of the most important changes since release No. 558:
r__wallmarks_on_skeleton
console command.clouds_rotation
variable to your weather configs.r__no_ram_textures
console command and restart the game.r3_water_refl
console commands.hud_left_handed
console command.-cdb_cache
command line key.g_spawn
console command for spawning items and entities.
CStalkerAnimationManager::update()
. (1579d1fdba9a9be9163f2932d41e82d1cf811b37)shaders_cache_oxr
folder, so that it won't mess with original game shaders cache. (e4b3ed6f6e041cba13e0aa608fc543f605ea5c72)All configurations built by AppVeyor.
This is a release-candidate for December Preview. Please, navigate to the final December Preview version: https://github.com/OpenXRay/xray-16/releases/tag/822-december-preview
All configurations built by GitHub Actions.
This preview fixes some bugs found in the previous July 2020 Preview.
The full changelog will be available once the full update is ready.
This preview contains a huge number of changes since build 558:
The full changelog will be available once the full update is ready.
All configurations built via AppVeyor.
This release contains general stabilization and Clear Sky compatibility fixes mostly, which brings the engine to the acceptable level of quality. Also, it contains many more misc changes that won't be mentioned here.
For instructions on how to launch Clear Sky click here.
Here's a brief list of the most noticeable changes since release No. 510:
All configurations built via AppVeyor.
For instructions on how to install and play click here
A brief list of the most noticeable changes since build 421:
Fixes:
Features:
Changes
Localization:
Other:
LONG-AWAITED UPDATE PRE-RELEASE!
For instructions on how to install and play click here
Short changelog since build 221:
All configurations built via AppVeyor.
For instructions on how to install and play click here
A brief list of the most noticeable changes since build 21:
Fixes
New options, commands and keys:
-force_flushlog
– engine will write to the log file immediately (e5d87a1e91292fe66e8c2bcb250a32ecec6af7e4)-nointro
– allows you to skip application start intros (3d7a17287056f2605ff3c1a887e5d9f0a8948ed5)Features and feature changes:
need_osoznanie_mode
feature support is restored
talk.xml
file: it must have frame_top
and frame_bottom
tagsConfigurable tweaks:
Localization:
openxray.xml
file to get only required translations
Other changes: