Wwise Integration for the Godot Engine
Welcome! This repository provides an integration of Audiokinetic's Wwise audio middleware into Godot Engine 4.2. At the moment, Wwise version 2023.1 Beta is supported. Older versions can be downloaded in the releases section of the repository.
If you are a game developer that would like to integrate Wwise into your Godot project, go to the releases page to download the addon and read the getting started guide.
If you would like to modify the code of the GDExtensions or build them yourself, go to the Building tutorial for build instructions.
The docs for the GDExtensions interfaces, custom nodes and addons can be accessed through the wiki.
The known issues are being logged into the issues page of this repo. Please check this page first, then log a new issue if you haven't found it listed.
Any contribution is welcome. Please send pull-requests with fixes or additions!
Audiokinetic offers a free Wwise license for indie developers. For detailed licensing information, visit https://www.audiokinetic.com/en/pricing/.
The licensing details for integration files, code, and scripts within this repository can be found here.