Isometric game engine. Open world, block/voxel based and sprite rendering.
Wurfel Engine uses Maven for dependency management. It is built on top of libGDX.
WurfelEngine.jar is not intended to work as a stand-alone application like the industry game engines (i.e. Unity). The engine is designed to be configured and programmed via source code in the programming language Java.
A game engine is a huge collection of algorithms. Therefore there are many parts which can be further improved. Some wanted improvements can be found under Issues.