The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
Welcome to the Wolf Engine source code.
The Wolf Engine is the next generation of Persian Game Engine which is a cross-platform open source game engine created by Pooya Eimandar. The Wolf is a comprehensive set of C++ open source libraries for realtime rendering, realtime streaming and game developing, which is support Lua as an embedded script language and Python as a binding language.
pyWolf is set of Python bindings for Wolf.Engine which works with Python 2.7
Dynamic LOD Generation using Simplygon
I do recommend you take a look at Wolf's Wiki before getting strated
To help you navigate the various ways you can use Wolf Engine, I have assembled a collection of learning tutorials for you at here.
If you are using Wolf Engine in your projects, kindly let us know about your project.
From this repository you can build or modify the Wolf Engine in any way you can imagine, and share your changes with others. Wolf Engine publishes source in two rolling branches:
Kindly report any issues or post your question about Wolf Engine on Issues page. If you have any questions about samples or tutorials, kindly comments on related sample/tutorial page on WolfEngine.app
Wolf Engine © 2014-2021 Pooya Eimandar
I provided a dedicated blog for gpu programming, make sure check it out at WolfEngine.app.
Additionally, in case you are interested, I've written a book with the focus on DirectX 11.1 Game Programming, you can order it from PackT Publishing.
Keen on playing with Wolf, start with Samples