WispRenderer Versions Save

RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science

v1.3.0

4 years ago

A big milestone release! Now with variable roughness and overall improvements everywhere.

  • Improved Bloom
  • Refactored the demo
  • Bullet Physics Demo
  • Denoising Reflections
  • Variable Roughness
  • And much more.

v1.2.1

4 years ago

This release contains many new features and improvements.

Changelog

  • Version managment
  • Shadow Denoising
  • Improved Bloom
  • Refactored Shaders
  • And various bug fixes.

v1.2.0

5 years ago

This release marks the start of our 4th quarter of our 3rd University year.

Changelog

  • Reduced Warnings
  • Code Enhancements
  • Updated ImGui
  • Fixed a minor issue with HBAO+
  • New README
  • Cleaned up outdated resources

v1.1.1

5 years ago
  • New Rust Based Installer (installer.exe)
  • Shared Library Support
  • Repository Renamed from Procedural-Ray-Tracing to WispRenderer

v1.0.0

5 years ago

The first usable release of the renderer. This is the build shown at the play day of Breda University of Applied Sciences of 2019 Block C (Year 3).

Only debug binaries are available for this build. Download the source to generate release binaries.

v0.5.0

5 years ago

Block B week 8 build from the Playday at Breda University of Applied Sciences.

Please note this build is not recommended at all. The binaries have not even been tested. Only debug binaries are available for this build. Download the source to generate release binaries.