WFRP4e FoundryVTT Versions Save

The premiere system for running grim and perilous games of Warhammer Fantasy Role-play in the Foundry VTT environment.

7.1.5

3 weeks ago

Fixes

  • Fixed an issue with character generation throwing an error when finishing
  • Fix Strike to Stun script not applying multiple Success Bonuses (#1992)
  • Minor css fixes (#2002)
  • Restore support for type-less item searches (#2004)
  • Restore and improve the ability to bypass roll dialogs (see Dialog Options)
  • Fix Damage while Mounted not being calculated sometimes
  • Fix weapons throwing an error when being posted to chat (#2003)

7.1.4

4 weeks ago

Fixes

  • Fixed finishing character creation prompting the GM instead of the player creating the character
  • Fixed Resolute not showing up in Damage breakdown (thanks @Txus5012)
  • Fixed Slayer not showing up in Damage Breakdown
  • Fix Collapsed sidebar CSS (#1914)
  • Fix dragging containers onto themselves resulting in their ceased existence (#1976)
  • Fix Strike to Stun applying multiple times (#1971
  • Fix weapons decreasing encumbrance when equipped (#1978)
  • Fix error when Channelling without the proper skill (#1977)
  • Fix Dual Wielder's second attack not receiving the Success Bonus from the talent (#1981)
  • Fix modifier for attacking a larger creature not applying (#1958)
  • Fix Charging while using Group Advantage adding to actor advantage (#1955)
  • Fix Auras applying even when the source trait is disabled (#1983)
  • Fix mutation script not working with expanded tables (#1956)
  • Fix drag and drop reordering on the Actor sheet (#1957)
  • Improved auras to handle Actor-less tokens
  • Fix opposed breakdown resulting in NaN

Official Modules-

Old World Bundle II is now available! Steeped in mysterious plots, profane rituals, and magical wonders, stepping into the Old World is no task for the fainthearted - the Old World Bundle II contains eight titles previously released as short PDF only options that will help expand your WFRP adventures.

Core Rulebook - 5.0.4

  • Fix Nausea throwing an error

Starter Set - 5.0.2

  • Fix Nausea throwing an error

Death on the Reik - 5.0.2

  • Fix Barrakul applying its damage effect to all damage done by the Actor (#1987)

Horned Rat - 5.0.2

  • Fix Nausea throwing an error

Empire in Ruin - 5.0.2

  • Fix Necrofex Garden of Corpses ability

Winds of Magic - 5.0.2

  • Fix Morr's Reversed symbol script (#1979)

7.1.3

1 month ago

Here's a few more fixes, thanks everyone for the bug reports!

Fixes

  • Fix character generation not allowing submission when the species has no rolled talents (#1953)
  • Fix applying lore effect throwing an error (#1939)
  • Fixed users not reflecting document updates performed by other users (#1937, #1942)
  • Fix traits no longer having a the Charge option when rolling (#1932)
  • Set a fixed precision for encumbrance (#1933)
  • Fixed various issues with containers not calculating or reflecting the correct encumbrance (#1934)
  • Fix Infighting Talent not ignoring shorter weapon penalty (#1943)
  • Add localization to Test Breakdowns and Item Dialogs (Thanks @Txus5012)
  • Actor size now adds a modifier to aura size. It is not completely accurate but should be a better representation of the aura.
  • Fix Heat Exposure 3 trigger
  • Fix various issues with group advantage (#1945)
  • Fix missing penalty for using a weapon to defend against a larger creature (#1951)

Official Modules

Core Rulebook - 5.0.3

  • Fix Torn Leg Muscles not applying movement penalty (#1946)
  • Fix Torn Body Muscle (Minor) applying -20 instead of -10 (#1949)

7.1.2

1 month ago

More minor fixes

  • Fix containers not showing their contents
  • Fix Trained trait sometimes throwing an error

7.1.1

1 month ago

Hi all, this patch should fix some of the major issues with the last release. Thanks everyone for your patience!

Fixes

  • Remove incompatible CSS causing issues with owned item sheets
  • Fix Poisoned Script, add Engaged Script (Thanks @Txus5012)
  • Fix Armour sometimes not showing in the inventory tab
  • Fix Containers throwing an error when being deleted
  • Fix Channelling not using the Actor's channelling skill (#1925)
  • Fix error thrown when a defender wins an opposed test (#1920)
  • Fix Fear not behaving correctly (#1927)
  • Fix incubation unit property not saving (#1930)

Official Modules-

All

  • There was a little mishap with my item replacement script in that all actors from the official modules had their weapons replaced with UiA versions, this isn't intended and has (hopefully) been reverted. Unfortunately another possible mishap is that any of the Actors in these modules that had some sort of magical properties or special effects have likely been reverted, so report these if you see them!

Core Rulebook - 5.0.2

  • See All
  • Improve Perfect Pitch script (#1928)
  • Improve Catfall script
  • Added safe-guards to scripts testing for skill in the dialog

Starter Set - 5.0.1

  • See All

Rough Nights & Hard Days - 5.0.1

  • See All

Enemy in Shadows - 5.0.1

  • See All
  • Fix various text errors (#1834)

Death on the Reik - 5.0.1

  • See All
  • Re-added Gutbag's magical dwarfen shield properties

Middenheim - 5.0.1

  • See All

Archives Vol 1. - 5.0.1

  • See All

Power Behind the Throne - 5.0.1

  • See All
  • Re-added Nastassia's magical weapon properties

Altdorf - 5.0.1

  • See All

Ubersreik Adventures II - 5.0.1

  • See All

Old World Bundle I - 5.0.1

  • See All

Horned Rat - 5.0.1

  • See All
  • Added missing items/effects to Grey Seer Skrittar and Maliss (#1811)

Empire in Ruin - 5.0.1

  • See All
  • Fixed Necrofex Colossus's Suffused with Death effect

Winds of Magic - 5.0.1

  • See All

Salzenmund - 5.0.1

  • See All

7.1.0

1 month ago

Over 3 years ago I released the Storm of Chaos, an attempt to bring unparalleled flexibility and integration to the WFRP4e system. Today I'm glad to finally bring you a complete rework, enhancing the scripting subsystem within Active Effects to even greater potential, utilizing the new capabilities of Foundry V11's new database to make a more powerful, and hopefully more intuitive process to scripting effects. This has taken a ton of time to do, as the thousands of Items within the various modules needed to be combed through and have their scripts rewritten, or have new scripts added.

Hopefully, though, this update makes handling the various conditional bonuses much easier. If you'd like to learn more, see the documentation page on the Effect Refactor

Along with this refactor is a ton of other changes and improvements, read on to find out!

Features

  • Active Effects have been entirely reworked to utilize V11 features (handling effect transference) and a new scripting framework. (#1592)
  • Implemented an custom Advantage Cap option (Thanks @Txus5012)
  • Add option for Prayers to have an extendable AoE (Thanks @Txus5012)
  • Added a breakdown of Rolls, Damage, and Wounds taken for Tests (#1730). Note that this implementation is new and still has room for improvement.
  • Added a system to recover interrupted Character Creation progress when starting character generation

Fixes

  • Fixed Minor Infection reminder link being broken
  • Standardized various location names in travel data
  • Removed obsolete pinned location button within journal sheets
  • Players creating macros via drag-drop should no longer have permission issues
  • Fixed an issue where multiple of the same items (currencies) would be duplicated on new Actors (#1821)
  • Fix the Create Trait button on non-creature sheets adding Talents instead of Traits (#1764)
  • When determining "side" (such as for Group Advantage), the actual token disposition is used, as opposed to the prototype token.
  • Fix character generation not pointing to the correct journal entries

Official Modules-

All

  • Various effect scripts have be edited or added, too numerous to list here. This spreadsheet briefly describes how each Item has been modified.

  • Applied the PDF errata updates to various modules (see this blog post, thanks VividOblivion for making this much easier than it would've been otherwise)

  • Most compendium packs have had their permissions set to NONE for players

Core Rulebook - 5.0.0

  • See All
  • Fix various minor spelling and text errors in journals (#1903, #1859, #1813, #1795)
  • Standardized Class names to be plural (#1862)
  • Fix Wounded symptom using the Pox description
  • Fix Feint skill not having the correct Max characteristic

Starter Set - 5.0.0

  • See All

Rough Nights & Hard Days - 5.0.0

  • See All

Enemy in Shadows - 5.0.0

  • See All
  • Fix various text errors (#1834)

Ubersreik Adventures I - 5.0.0

  • See All

Death on the Reik - 5.0.0

  • See All

Middenheim - 5.0.0

  • See All

Archives Vol 1. - 5.0.0

  • See All

Power Behind the Throne - 5.0.0

  • See All
  • Fixed Dagmar and Hultz having swapped tokens
  • Fix Janna Eberhauer having the wrong lore (even though I think it's wrong in the book too)

Altdorf - 5.0.0

  • See All

Ubersreik Adventures II - 5.0.0

  • See All

Old World Bundle I - 5.0.0

  • See All

Horned Rat - 5.0.0

  • See All
  • Added missing items/effects to Grey Seer Skrittar and Maliss (#1811)

Empire in Ruin - 5.0.0

  • See All

Archives Vol 2. - 5.0.0

  • See All
  • Added the ability to manually add magical weapon properties via a header button on Item sheets

Up In Arms - 5.0.0

  • See All
  • Standardized Class names to be plural (#1862)
  • Removed leftover Core effect for Strike to Injure

Winds of Magic - 5.0.0

  • See All
  • Standardized Class names to be plural (#1862)
  • Fix Sergov Pfeiffer having incorrect skills (#1810)
  • Added missing link to Magical Assistant in Familiar journal

Imperial Zoo - 5.0.0

  • See All
  • Fixed Griffon Fletching Weight (#1835)

Salzenmund - 5.0.0

  • See All
  • Fix Trade data not loading properly

7.0.3

7 months ago

Fixes

  • Fix issue in various areas where wrong item types would be added if their names were identical (e.g. Traits instead of Talents at character generation) (#1773, #1785, #1787, #1802, #1783)
  • During the trappings stage of character generation, case is no longer considered when searching for trappings.
  • Fix Encumbrance effect not automatically being added when a player is logged in (#1781)

Official Modules

All

  • Added links to the Invoke Talent (#1789)

Core Rulebook - 4.0.2

  • See All
  • Fix description in various Injury items (#1805)
  • Fix Lawyer Journal error (#1804)
  • Fix typo in Injury rules (#1806)
  • Fix error when applying Major Chest Wound (#1782)
  • Fix T4 Guard Characteristics (#1795)
  • Fix Bloodpine Woods typo (#1788)

Death on the Reik - 4.0.2

  • See All
  • Fix Water Gate link in Caste Wittgenstein journal (#1778)

Middenheim - 4.0.2

  • See All

Archives Vol 1. - 4.0.2

  • See All
  • Fix Bramblewood Halfling skills (#1784)

Power Behind the Throne - 4.0.2

  • See All

Ubersreik Adventures II - 4.0.2

  • See All

Old World Bundle I - 4.0.2

  • See All

Horned Rat - 4.0.2

  • See All
  • Fix Pelt diagram missing markings (#1799)

Empire in Ruins - 4.0.2

  • See All
  • Fix typo in Compendium Folder name (note that this change will only apply to new worlds) (#1779)

Archives Vol 2. - 4.0.2

  • See All
  • Fix Shield of Ptolos effect (#1791)

Salzenmund - 4.0.1

  • See All

7.0.2

8 months ago

Fixes

  • More Deprecation fixes
  • Fix relative links not working within Item sheets
  • Fix "Overcast Spenditure" house rule not working properly with Dhar spells (#1768)
  • Fix localization for Weapon Reach and Symptoms (#1760, #1755)
  • Exclude Stealth and Athletics from the penalty provided by the Broken condition (#1766)

Official Modules

Salzenmund: City of Salt and Silver is now available! Salzenmund: City of Salt and Silver promises opportunity and excitement to adventurous souls, detailing the ambitions and conquests of the new ruling Gausser family, the vicious smuggling and piracy conspiracies, and the growing forbidden cults.

All

  • More deprecation fixes
  • Cleanup Talent text (Arcane Magic, Invoke, Bless)

Core Rulebook - 4.0.1

  • See All
  • Fix empty penalty string for Broken Head (Major)

Starter Set - 4.0.1

  • See All

Rough Nights & Hard Days - 4.0.1

  • See All

Enemy in Shadows - 4.0.1

  • See All
  • Fix missing talent link in Chapter 7

Ubersreik Adventures I - 4.0.1

  • See All

Death on the Reik - 4.0.1

  • See All

Middenheim - 4.0.1

  • See All

Archives Vol 1. - 4.0.1

  • See All

Power Behind the Throne - 4.0.1

  • See All

Altdorf - 4.0.1

  • See All

Ubersreik Adventures II - 4.0.1

  • See All

Old World Bundle I - 4.0.1

  • See All

Horned Rat - 4.0.1

  • See All

Empire in Ruin - 4.0.1

  • See All

Archives Vol 2. - 4.0.1

  • See All

Up In Arms - 4.0.1

  • See All

Winds of Magic - 4.0.1

  • See All

Imperial Zoo - 4.0.1

  • See All

7.0.1

8 months ago

Hotfix to address a few issues

  • Patch an issue regarding Hardy (and possible other effects) preventing them from applying multiple times (#1750
  • Fix Terror throwing an error when being applied (#1747)
  • Fix the default token image being the default Mystery Man

Full Changelog: https://github.com/moo-man/WFRP4e-FoundryVTT/compare/7.0.0...7.0.1

7.0.0

9 months ago

This release is the initial V11 specific version for WFRP and primarily consists of compatibility fixes and compendium restructure migrations. The Core Module (and some others) compendium packs have been consolidated to only have one compendium per type. In other words, the Trappings, Spells, Talents, etc. compendium packs have been merged into one pack called "Items" that utilizes folders to handle organization. The side effect is that ALL links referring to items will break. To avoid a large amount of disruption for users, the system will migrate these links, according to the following issue: https://github.com/moo-man/WFRP4e-FoundryVTT/issues/1729

Features

  • Added more support for async effects by @silentmark
  • Add V10 link migrations
  • Add configurable auto-success/failure range by @forien
  • Add CSS compatibility for the Sweet Nothings module by @forien
  • Refactored module initialization to utilize compendium folders.

Fixes

  • Fix V11 deprecations for effects and other documents
  • Reorganized WFRP config values to better handle translation
  • Better handle actor updates that occur during preparation
  • Removed old table code from init hook
  • Improved to/fromCompendium overrides to default keepId to being true
  • Fix Bug Reporter not showing grudge record
  • Fix error when applying conditions from chat
  • Fix occasional error when applying Bleeding
  • Traits now benefit from attacking Actors with Prone
  • Fix Reroll Duplicate Talent localization key
  • Fix Channelled SL being capped at the memorized CN value when spell is unmemorized

Official Modules

All

Core Rulebook - 4.0.0

  • See All
  • Consolidated all Item compendium packs into one "Items" Compendium with folders
  • Fix symptom effects not showing within System Effects dropdown

Starter Set - 4.0.0

  • See All

Rough Nights & Hard Days - 4.0.0

  • See All

Enemy in Shadows - 4.0.0

  • See All

Ubersreik Adventures I - 4.0.0

  • See All

Death on the Reik - 4.0.0

  • See All
  • Fix Deck It Out journal entry linking the wrong items within the Raised Gunwales section

Middenheim - 4.0.0

  • See All
  • Added link to CHild of Ulric journal in the respective Item

Archives Vol 1. - 4.0.0

  • See All
  • Fix Ghost Strider journal page listing the wrong skills

Power Behind the Throne - 4.0.0

  • See All
  • Fix Heart of the Wolf having blank details

Altdorf - 4.0.0

  • See All

Ubersreik Adventures II - 4.0.0

  • See All

Old World Bundle I - 4.0.0

  • See All

Horned Rat - 4.0.0

  • See All

Empire in Ruin - 4.0.0

  • See All

Archives Vol 2. - 4.0.0

  • See All

Up In Arms - 4.0.0

  • See All
  • Fix Ballack Knife encumbrance

Winds of Magic - 4.0.0

  • See All
  • Fix Alchemist wizard page linking to Mundane Alchemist careers
  • Fix the Blue Scribes not having a Daemonic value

Imperial Zoo - 4.0.0

  • See All