A visual novel engine for the web
This is a bugfix release for 2017.1. If you use that version, you should probably update.
Here's what changed:
yes
and true
are now both considered truthy attribute values and can be used interchangeablyThis is also the first release to ship with the documentation included in HTML format!
This release comes with the following improvements:
It also changes some under-the-hood stuff:
This release has bug fixes and under-the-hood improvements:
This release adds some new features:
It also changed a lot of things under the hood for engine developers:
node build
now uses browserify to package dependencies not compatible with using.js.browserifyToUsing.js
exports modules packaged with browserify to using.js.export/
.node package
creates a ZIP file for the engine with an appropriate name that can be used for releases.This release fixes a bug: Restoring a savegame at a choice menu lead to a frozen game.
This release fixes a bug that lead to multiple audio tracks playing at the same time after restoring a savegame.
prompt
command now has a prefill
attribute.alert
, confirm
and prompt
) can now have variables in their attributes.This release adds some new features:
xml_embedded
test for an example of this.<loadingScreen>
element to the <settings>
section. It can contain an HTML template snippet with these variables: {$all}
, {$loaded}
, {$remaining}
and {$progress}
This is a bugfix release:
This release adds various new features and some bugfixes:
{$var}
syntax