Advanced Vulkan rendering engine prototype
Rendering engine prototype made with Vulkan 1.3
which can render billions of triangles in just a couple of milliseconds. Code is written using a simpler C++ coding style. Project is written for the C++20
standard and x64
system. Currently the code is tested only on Windows
, using MSVC
(Visual Studio) and MINGW
(Visual Studio Code) compilers. Linux
is not completely supported at the moment, but it should be easy to port, since all third party libraries are cross platform.
This project uses CMake as a build tool. Since the project is built using Vulkan
, the latest Vulkan SDK is required.
Make sure that your graphics card can support listed Vulkan features and make sure you have updated graphics card driver.
Distributed under the MIT License. See LICENSE
for more information.