Virtual Reality tool for storytelling
Disclaimer: This project is in alpha state and no longer developed. Do not use it to edit your production assets without a backup or you might break them.
VRtist is a Virtual Reality tool for storytelling.
Directors and artists can setup a 3D scene being immersed into the virtual world. That will allow them to have a better understanding of the 3D scene.
For now, VRtist has only been tested with the Oculus Rift S and Oculus Quest devices.
Just unzip the release file. Then launch the VRtist.exe and put your headset.
VRtist is using Unity version: 2020.2.1f1
For now, VRtist has been tested on Windows 64bit only. Build the "Main" scene in the Unity editor:
VRtist uses the following libraries as DLLs:
On Windows OS, VRtist writes settings, logs and saves to the %userprofile%/AppData/LocalLow/Ubisoft/VRtist/ directory (Unity.Application.persistentDataPath).
VRtist is distributed with a predefined set of 3D objects. It also supports FBX files import from a specified directory (default: D:\VRtistData). This can be overriden in the advanced settings. FBX files may be exported from Blender using the following options:
It's possible to sync a Blender scene with a VRtist one via the Mixer add-on. A typical use case is to have a working Blender scene and to explore and modify it in VR with VRtist.
Download Blender 2.91 or above from blender.org (either install version or portable version).
VRtist uses Mixer to get the content of a Blender scene and to synchronize it with Unity.
see: https://github.com/ubisoft/mixer
Mixer is a standard Blender addon. Install it like any other addon.
Open your scene in Blender. In the 3D Viewport, press "N" to open the Mixer addon. Enter the VRtist.exe path.
Launch or join a server, create or join a room and press "Launch VRtist". Put your headset and enjoy!
A Windows firewall popup may appear during the first launch, accept it.
When done, everything that you did in VRtist is in your Blender scene. You can continue to work on it and relaunch VRtist anytime you want.
The original code is Copyright (C) 2021 Ubisoft.
All code of the VRtist project is under the MIT license.
All 3D models (FBX files or Unity prefabs) are licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.