Voxelbased Core Save Abandoned

It is an open source voxel algorithms implementation for Unity Engine

Project README

(WIP)Voxel-based - voxelbased.com

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Voxel-based is a collection of voxel algorithm implementations for the Unity Engine.

:heavy_check_mark: Voxel-based contains the following isosurface algorithms

  • Boxel
  • Marching Cubes
  • Marching Tetrahedra
  • Naive Surface Nets
  • Dual Contouring of Hermite Data
  • Cubical Marching Squares

Voxel-based preview

:statue_of_liberty: Community

Join the conversation and help the community.

🔭 Follow our progress

Follow our progress on Trello

:star2: Special thanks to

theSoenke allowed us to use his code as a base for our project Github

Tomasz Foster and Andrew Gotow allowed us to use their Naive Surface Nets implementation Github

alia to shared Marching Tetrahedra codebase Source code

lonelyProgrammerWeeb, Fobri and PatrikHoller to created the core of this project

:green_book: Documentation

Check out the Getting Started page for a quick overview.

The documentation is divided into several sections:

You can improve it by sending pull requests to this repository.

Voxel-based is MIT licensed.

Love Voxel-based? Give our repo a star :star: :arrow_up:.

Open Source Agenda is not affiliated with "Voxelbased Core" Project. README Source: voxelbased/core

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