Vortex2D Versions Save

Real-time fluid simulation engine running on GPU with Vulkan

v1.8.0

3 years ago
  • velocity interpolation is now configurable (linear or cubic)
  • added function to calculate error residue of linear equations
  • multigrid can be used as linear solver
  • configurable particle size
  • added debug data of linear equations (to be viewed as texture in renderdoc)
  • support any size of world (not restricted to power of 2)
  • improved level set generation from particles
  • improved rendering of level sets

v1.7.0

5 years ago
  • Added SetType to rigidbody
  • Additional checks for texture and buffer copies
  • Added compute and graphics pipeline cache
  • Buffer not cleared on construction anymore
  • Fix PCG exit condition
  • Not loading surface for unit-tests
  • Clear swapchains on startup
  • Fix missing transferDst flag to swapchain images
  • Documentation improvements
  • vk_mem_alloc upgrade to 2.2.0
  • Fix prefix scan compute shader constants
  • Using spirv-cross version 2019-03-29
  • Prefer discrete gpu when creating device
  • Use static version of MoltenVK
  • Added ParticlePhi method to WaterWorld
  • Clear texture on construction only if device local memory
  • Fix family queue index selection
  • Minimum cmake requirements bumbed to 3.11 (because of FetchContent)
  • Fixed high-dpi scaling for example
  • Improved cmake install
  • Improved dynamic loading of vulkan extension functions

v1.6.0

5 years ago
  • Improved API of command buffer and render command. All functions return *this.
  • Moved ExecuteCommand as Execute in Device.
  • Added buffer resize function.
  • Added IndexBuffer.
  • Better buffer copy methods.
  • Fix buffer fill.
  • Better texture copy methods.
  • Added dynamic viewport and scissor to pipelines.
  • Added shape interface
  • Removed (emulated) properties of Transformable.
  • Added clang-format.
  • Fixes around dllexport/dllimport on windows.
  • Fix layout for swapchain

v1.5.0

5 years ago
  • Bicubic interpolation
  • Add velocity operator: add/set
  • Overhauled rigidbody interface
  • Correctly enforce sub-steps
  • User setting of solver parameters
  • Particle bounds fix
  • Minor vulkan fixes

v1.4.0

5 years ago
  • Support for running simulation with multiple sub-steps per steps
  • Rename world function "Solve" to "Step"
  • Removed scaling functionality
  • Fixed Timer class
  • Added option to specify specialization constants in shaders
  • CMake improvements when including in other projects
  • Initialize to Vulkan 1.1 by default (with fallback to 1.0)
  • Improve ComputeSize class

v1.3.0

5 years ago
  • Added strong rigidbody coupling
  • Added support for blend constants
  • Scaling of velocities when setting them in rigidbodies
  • Using mapbox variant class
  • Fix rigidbody div calculation
  • Fix rigidbody centre calculation

v1.2.1

5 years ago
  • Fix broken particle unit-test from glm update
  • Fix documentation on glsl compiler

v1.2.0

5 years ago
  • Faster linear solver
  • Added calculation for the CFL number
  • Updated glm version to 0.9.9.0
  • Fixed initialization of glm variables
  • Improved push constant API for compute shader
  • Improved Conjugate Gradient exit condition

v1.0.0

5 years ago

First release!

v1.1.0

5 years ago
  • macOS and iOS support via MoltenVK
  • compiling shaders with glslangValidator instead of glslc
  • improved signed distance field computation from polygons
  • added Wait() function to RenderCommand
  • correct synchronisation for present queue
  • improved cmake configuration