VkDOOM3 Versions Save

Vulkan DOOM 3 port based on DOOM 3 BFG Edition

v0.93.0

6 years ago
  • Remove OpenGL renderer.
  • Merge separate stencil op tracking into glstatebits.
  • Fix up shadow timing report.
  • Fix up gpu timing report.
  • Fix some image barriers.

All Users

Unpack base/renderprogs/* to your asset directory.

Windows Users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015: https://www.microsoft.com/en-us/download/details.aspx?id=48145 (32 bit)

Note: No 64 bit builds yet.

Linux Users:

No builds yet.

v0.92.0

6 years ago
  • Fix heavy glass deformation.
  • Fix alpha channel issue for several surfaces.

All Users

Unpack base/renderprogs/* to your asset directory.

Windows Users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015: https://www.microsoft.com/en-us/download/details.aspx?id=48145 (32 bit)

Note: No 64 bit builds yet.

Linux Users:

No builds yet.

v0.91.0

6 years ago
  • GPL'd BFG didn't include ability for sys_lang to work. Fixed that.
  • Refactored staging manager Flush so avoid unnecessary CPU<->GPU synchronization.
  • Fix some corruption when MSAA is enabled.
  • Refactored how VMA is used.
  • Releases now include spirv shaders and glsl source.

All Users

Unpack base/renderprogs/* to your asset directory.

Windows Users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015: https://www.microsoft.com/en-us/download/details.aspx?id=48145 (32 bit)

Note: No 64 bit builds yet.

Linux Users:

No builds yet.

v0.90.0

6 years ago
  • Initial Release Build
  • Option to disable v-sync via r_swapInterval (swapchain present mode selection)
  • Fix pWaitDstStageMask in vkQueueSubmit.

Windows Users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015: https://www.microsoft.com/en-us/download/details.aspx?id=48145 (32 bit)

Note: No 64 bit builds yet.

Linux Users:

No builds yet.