This is a new visualization engine for Gephi based on modern OpenGL techniques.
It aims to be:
Retro-compatible with old OpenGL versions through feature discovery, falling back to the best supported by the graphics card
High performance using most modern OpenGL when available, specially due to instancing, manual buffer management, using simple shaders and avoiding memory allocation when possible
Extensible with plugins (rendering and input)
LWJGL3 version (GLFW/AWT)
Nicely interactive with mouse, directional zooming, etc with default input handler
Only a 2D engine for the moment
The only gephi-related dependency is graphstore
Currently, in comparison to Gephi 0.9.2 renderer it's lacking:
Self loops
Node/edge text labels
Open Source Agenda is not affiliated with "Viz Engine" Project. README Source: gephi/viz-engine