Vitruvio Versions Save

Vitruvio brings the powerful ArcGIS CityEngine procedural modeling capabilities to Unreal Engine.

v2.0

2 months ago

Release for Unreal Engine 5.3 using CityEngine 2023.1 (CityEngine SDK 3.1).

Changelog:

  • Unreal Engine 5.3 and CityEngine 2023.1 (CityEngine SDK 3.1) support
  • Support batch generation for improved performance
  • Support for automated asset replacements
  • An installer to simplify the setup of the plugin
  • Several bug fixes and performance improvements

v1.4

10 months ago

Release for Unreal Engine 5.2 using CityEngine SDK 3.0 (CityEngine 2023.0).

Changelog:

  • Unreal Engine 5.2 and CityEngine 2023.0 (PRT 3.0) support
  • Improved support for Rule Attributes in Blueprints

v1.3

1 year ago

Release for Unreal Engine 5.1 using CityEngine SDK 2.7 (CityEngine 2022.1).

Changelog:

  • Unreal Engine 5.1 and CityEngine 2022.1 (PRT 2.7) support
  • Improvements and fixes for CGA Attribute editor
  • Improved support for VitruvioActor copy/paste and undo/redo

v1.2.1

1 year ago

Bugfix release for Unreal Engine 5.0 using CityEngine SDK 2.6 (CityEngine 2022.0).

Changelog:

  • Fixed an error during packaging of Projects using Vitruvio

v1.2

1 year ago

Release for Unreal Engine 5.0 using CityEngine SDK 2.6 (CityEngine 2022.0).

Highlights:

  • Unreal Engine 5 and CityEngine 2022.0 (PRT 2.6) support
  • Support for CityEngine Reports (see new example: ReportingDemo)
  • Improved Blueprint API for Vitruvio Actors

Fixes and minor features:

  • Support for UVs on initial shapes
  • Support for initial shapes with holes
  • Fixed several texture format related bugs
  • Fixed a crash for certain collision mesh setups
  • Improved rule attribute sorting and grouping in the details panel

v1.1.1

2 years ago

Bugfix release for Unreal Engine 4.27 using CityEngine SDK 2.4 (CityEngine 2021.0).

Changelog:

  • Fixed a crash when importing files into the content browser while having an empty Vitruvio Actor in the current level
  • Disabled Vitruvio Actor as Blueprint parents due to crashes (this will be re-enabled in a future release)
  • Fixed generation issue when using the Vitruvio Actor Blueprint API

v1.1

2 years ago

Release for Unreal Engine 4.27 using CityEngine SDK 2.4 (CityEngine 2021.0).

Highlights:

  • Option to convert Vitruvio Actors to Static Meshes
  • Support for CGA array attributes
  • Improved generate performance
  • Support for all CityEngine supported image formats
  • Option to reload Rule Packages (RPKs) from the filesystem
  • Bug fixes

v1.0.1

3 years ago

Minor release for Unreal Engine 4.26 using CityEngine SDK 2.3 (CityEngine 2020.1).

Improvements:

  • Fixed crash when generated geometry is empty
  • Added small demo scene with RPK (Candler Building)

v1.0

3 years ago

Release for Unreal Engine 4.26 using CityEngine SDK 2.3 (CityEngine 2020.1).

Features:

  • Procedural building generation using the CityEngine SDK
  • Rule attribute editing in Unreal Editor or at runtime
  • Static Meshes or Splines as building footprints
  • PBR Materials
  • Building generation at runtime

v1.0-alpha.1

3 years ago

Release for Unreal Engine 4.26 and CityEngine SDK 2.3 (CityEngine 2020.1).

Features:

  • Procedural building generation using the CityEngine SDK
  • Rule attribute editing in Unreal Editor or at runtime
  • Static Meshes or Splines as building footprints
  • PBR Materials
  • Building generation at runtime