Vic3 mapdata editor is an open source province editor based off Jomini.
*Read this in other languages: English, 简体中文
Vic3 mapdata editor is an open source province editor based off Jomini.
By the new version, if you install vanilla game, you can just launch the ediotr without put anything!
If your game installation failed, please follow the guides below:
In data
folder of the repo:
game/common/history/buildings
to this foldergame/common/history/pops
to this foldergame/map_data/state_regions
to this foldergame/common/history/strategic_regions
to this foldergame/common/history/states
to this foldergame/map_data
game/map_data
game/map_data
Double-click start.exe
and launch the editor.
There are serval mode of the editor: prov
,state
,edit
,strategy
,and country
prov
: Just for look the default map and generate a color which can not shown in the mapstate
: Click to select a state_region, and edit the property of this state_regionedit
: Editing the history/state
. Click to select a prov, ctrl
+click to select multiple provs, shift
+ click to select all of the provs of the state_region which contains your selected prov, press the mouse left key and drag and release to select a series of provs in a rectangle selecting area,edit the input of state and country, press convert
button to convert.strategy
: Click to select a state_region, ctrl
+click to select multiple state_regions, edit the strategy_region, press convert
button to convert.terrain
: Show the terrain if you put map_data/province_terrains.txt
country
: Just for watch and it has the risk of crashIn your editing, the save
button should be press to save the files.
All of the save file would be in data/outputs
If you select debug
in the tray menu, in your next editing(fresh it or click open
in the tray menu after you close the previous editor), the editor would read your previous saving as the inputs.
Finally you will get a series of document, you should place them in mod
folder(where you create your mod!), and make them replace the vanilla files
in .metadata/metadata.json
:
{
"name": "Yourmod",
"id": "your.mod",
"version": "0.01",
"supported_game_version": "",
"short_description": "",
"tags": ["funny modding"],
"relationships": [],
"game_custom_data": {
"multiplayer_synchronized": true,
"replace_paths": [
"common/history/states",
"common/history/pops",
"common/history/buildings",
"map_data/state_regions",
"common/strategic_regions"
]
}
}
In your mod folder there is only one file, they are: