Vengi Versions Save

free and open source voxel art tools - editor, thumbnailer and format converter

v0.0.21

1 year ago

Changelog

A more detailed changelog can be found on github.

Join our Discord server.

See the documentation for further details.

Known issues.

0.0.21 (2022-09-05)

General:

  • Added support for minecraft 1.13 region files
  • Added support for loading minecraft level.dat (only with supported region files)
  • Added support for WorldEdit schematics
  • Added support for Minecraft nbt files
  • Added support for StarMade voxel models
  • Added support for Quake1 and UFO:Alien Invasion
  • Reduced memory footprint for voxelizing huge meshes
  • Support wrap mode texture settings for gltf voxelization
  • Improved sanity check for Qubicle Binary format support
  • Fixed texture lookup error in gltf voxelization
  • Extended lua vector bindings and allow to import heightmaps
  • Improved the file dialog filters
  • Added new lua scripts and extended lua integration in voxconvert
  • Added support for RGB (pal) and Gimp (gpl) palette loading
  • Improved the Command & Conquer VXL format support

VoxEdit:

  • Fixed resetting the camera in eye mode
  • New asset panel
  • Place images, models and colors via drag and drop into the scene
  • Extended scene mode modifiers to allow resizing the volumes (double click in scene mode)
  • Fixed updating the locked axis plane on change
  • Fixed scene graph node panel width
  • Fixed mesh extraction on chunk boundaries
  • Fixed new volume dialog input handling
  • Fixed cursor being invisible with bloom disabled
  • Fixed cursor face being on the wrong side of the voxel at the volume edges
  • Fixed last opened files with spaces in their names
  • Fixed loading files from command line again
  • Allow to select scene graph node from the animation timeline
  • Fixed deleting key frames
  • Improved adding new key frames

Bildschirmfoto vom 2022-08-17 18-16-45

v0.0.20

1 year ago

Changelog

A more detailed changelog can be found on github.

Join our Discord server.

See the documentation for further details.

Known issues.

0.0.20 (2022-06-14)

General:

  • Added support for minecraft schematic
  • Refactored and extended the lua script integration
  • Implemented applying depth/height map to a 2d plane
  • Added support for new magicavoxel format (animations)
  • Preserve node hierarchie when saving vxr
  • GLTF voxelization
  • Allow to enable certain renderer features
  • Expose more noise functions to the lua scripts
  • Expose more volume functions to the lua scripts
  • Allow to delete voxels from within a lua script
  • Improved splitting of volumes (target volume size)
  • Expose more region functions to the lua scripts
  • Added more lua example scripts
  • Improved color sampling for voxelization
  • Started to support different palettes in one scene
  • Fixed vxc support
  • Load the palette from the source file
  • Fixed vxm file path when saving vxr
  • Save vxmc (version 12) now
  • Changed default ambient color and gamma values
  • Improved osx dmg file and app bundles

VoxEdit:

  • Fixed start problems on some systems with multisampled framebuffers
  • Allow to drag and drop colors from the palette
  • Change between the edit and scene mode is now bound to tab
  • Updated imguizmo to support clicking the view cube
  • Cursor is no volume anymore but a plane
  • Implemented plane filling
  • Added extrude feature
  • Allow to place a single voxel
  • Fixed keyboard input errors that made the ui unusable
  • Don't reload the last opened file with every start

VoxConvert:

  • Extended --dump to also show the key frames and the voxel count
  • Removed --src-palette (src palette is always used)

Bildschirmfoto von 2022-03-31 17-59-22

v0.0.19

2 years ago

Changelog

A more detailed changelog can be found on github.

Join our Discord server.

See the documentation for further details.

Known issues.

0.0.19 (2022-03-27)

General:

  • Replaced minecraft support with own implementation
  • Added support for Sandbox VXA format (via VXR) and improved VXR
  • Allow to change the ui colors via cvar (ui_style)
  • Added bloom render support for vox and vxm
  • Added support for loading key frames if the format supports it
  • Improved apple support in file dialog
  • The palette handling was refactored
  • Allow to save the MATL chunk in magicavoxel vox files
  • Ability to scale exported mesh with different values for each axis
  • Added stl voxelization support
  • Allow to modify the camera zoom min/max values
  • Allow to load different sizes for AoS VXL files
  • Lerp the camera zooming
  • Added support for GLTF export
  • Added experimental export support for FBX ascii
  • Increased the max scene graph model nodes from 256 to 1024

VoxEdit:

  • Added new command to fill hollows in models
  • Fixed escape key not closing the dialogs
  • Added support for drag and drop the nodes of the scene graph
  • Scene graph rendering improved
  • Removed noise panel (use the lua scripts for noise support)
  • Fixed a lot of undo/redo cases and improved the test cases a lot
  • Fixed viewport screenshot creation (now also bound to F5)
  • Added dialog to configure the mesh and voxel format settings for loading/saving
  • Improved the palette panel
  • Improved the guizmo for translation and rotation
  • Open in scene mode as default

VoxConvert:

  • Added --image-as-plane and --image-as-heightmap parameters
  • Allow to create a palette from input files

color-section1

Bildschirmfoto von 2022-03-26 21-42-55

v0.0.18

2 years ago

Changelog

A more detailed changelog can be found on github.

Join our Discord server.

See the documentation for further details.

Known issues.

0.0.18 (2022-02-12)

renamed the github project to vengi - the url changed to https://github.com/mgerhardy/vengi.

Build:

  • Removed own cmake unity-build implementation
  • Fixed build when GAMES was set to OFF

General:

  • Extended qbcl format support
  • Fixed color conversion issue when importing palettes from voxel models
  • Voxelization of obj meshes now also fills the inner parts of the mesh with voxels
  • Fixed magicavoxel pivot issue (sometimes wrong positions)
  • Added support for sandbox vxc format
  • Added support for sandbox vxt format
  • Added new example lua scripts

VoxConvert:

  • --input can now also handle directories

VoxEdit:

  • Added context actions to scene graph panel
  • Fixed mouse input issues in fullscreen mode
  • Fixed script editor placement

Bildschirmfoto von 2022-02-12 12-54-24

v0.0.17

2 years ago

Changelog

A more detailed changelog can be found on github.

Join our Discord server.

See the documentation for further details.

Known issues.

0.0.17 (2021-01-23)

General:

  • Fixed relative path handling for registered paths
  • Stop event loop if window is minimized (reduce cpu usage)
  • Support scene graphs in the voxel formats
  • Fixed a few issues with the magicavoxel vox format (switched to ogt_vox)
  • Load properties from supported voxel formats (vxr, vox, gox)
  • Added support for loading minecraft region files (used enkimi)
  • Fixed vxm pivot and black color issue
  • Added obj voxelization
  • Improved obj export
  • Improved file dialog

VoxConvert:

  • Added --crop parameter that reduces the volumes to their real voxel sizes
  • Added --split option to cut volumes into smaller pieces
  • Added --export-layers to export all the layers of a scene into single files
  • Added --dump to dump the scene graph of the input file
  • Added --resize to resize the volumes by the given x, y and z values

VoxEdit:

  • Fixed torus shape
  • Added scene graph panel
  • Fixed an issue that delayed the start by a few seconds

padman scenegraph magicavoxel-vox-fixes

v0.0.16

2 years ago

Changelog

A more detailed changelog can be found on github.

Join our Discord server.

See the documentation for further details.

Known issues.

0.0.16 (2021-12-27)

General:

  • Fixed magicavoxel vox file saving
  • Added support for old magicavoxel (pre RIFF) format
  • Fixed bugs in binvox support
  • Fixed save dir for vxm files when saving vxr
  • Save vxm version 5 (with included pivot)
  • Support bigger volumes for magicavoxel files

VoxConvert:

  • Fixed --force handling for target files
  • Allow to operate on multiple input files
  • Added --translate command line option
  • Added --pivot command line option
  • nippon palette is not loaded if --src-palette is used and it's no hard error anymore if this fails

VoxEdit:

  • Add recently used files to the ui

v0.0.15

2 years ago

Join Discord at https://discord.gg/AgjCPXy

See the documentation for further details: https://mgerhardy.github.io/engine/

Changelog

A more detailed changelog can be found on github.

0.0.15 (2021-12-18)

General:

  • Fixed missing vxm (version 4) saving support
  • Fixed missing palette value for vxm saving
  • Added support for loading only the palettes
  • Added support for goxel gox file format
  • Added support for sproxel csv file format
  • Added support for a lot more image formats
  • Improved lod creation for thin surface voxels
  • Fixed vxr9 load support
  • Added support for writing vxr files

VoxConvert:

  • Added option to keep the input file palette and don't perform quantization
  • Allow to export the palette to png
  • Allow to generate models from heightmap images
  • Allow to run lua scripts to modify volumes
  • Allow to export or convert only single layers (--filter)
  • Allow to mirror and rotate the volumes

Thumbnailer:

  • Try to use the built-in palette for models

VoxEdit:

  • Allow to import palettes from volume formats, too
  • Implemented camera panning
  • Added more layer merge functions

Bildschirmfoto von 2021-12-11 23-14-23

v0.0.14

2 years ago

Join Discord at https://discord.gg/AgjCPXy

Changelog

A more detailed changelog can be found on github.

There is a NixOS Linux package available, too

0.0.14 (2021-11-21)

General:

  • License for our own voxel models is now CC-BY-SA
  • Support loading just the thumbnails from voxel formats
  • Support bigger volume sizes for a few formats
  • Don't polute the home directory with build dir settings
  • Fixed gamma handling in shaders
  • Added bookmark support to the ui dialog

Thumbnailer:

  • Added qbcl thumbnail support

VoxEdit:

  • Render the inactive layer in grayscale mode

Bildschirmfoto von 2021-11-21 12-09-45 Bildschirmfoto von 2021-11-21 12-09-37

v0.0.13

2 years ago

Changelog

A more detailed changelog can be found on github.

0.0.13 (2021-10-29)

General:

  • Logfile support added
  • Fixed windows DLL handling for animation hot reloading

UI:

  • Fixed log notifications taking away the focus from the current widget

VoxEdit:

  • Fixed windows OpenGL error while rendering the viewport

voxedit-new-ui

v0.0.12

2 years ago

Changelog

This is basically a 0.0.11 with windows build fixes.

A more detailed changelog can be found on github.

0.0.12 (2021-10-26)

General:

  • Fixed a few windows compilation issues
  • Fixed issues in the automated build pipelines to produce windows binaries

voxedit-new-ui