VanillaPuddingTart Versions Save

Path tracing shaders for vanilla minecraft 1.17+

v0.4.1

1 year ago

Don't download it from here if you just want to use it!

Changelog

Shader side

  • Fixed issue with higher resolution resourcepacks (>64x). All blocks should render correctly now

Generator (website)

  • Added all of the blocks with the same texture on all sides, the column ones and the ones where the top and bottom are different (e.g. all grass-like blocks). This should mean the shader supports a majority of cuboid shaped blocks.
  • Fixed issue that caused some blocks (e.g. stone) to not work with mirrored variations with some packs (e.g. VNR)

v0.4.0

1 year ago

This version adds a better denoiser alongside a couple of bug fixes. As aluded to by my last post, now I'll focus on implementing more blocks, this will mostly happen outside the shader on the generator website, so there might not be a new version for the next week or two.

v0.3.0

1 year ago

This version improves the denoising, images should clear up faster and end up a lot clearer than before.

v0.2.0

1 year ago
  • Added soft shadows from the sun
  • Added time based sun color variations, the light will be much closer to red in the morning (22000 - 24000 in game)
  • Added support for normal vectors, blocks should look much more detailed than before
  • Added ambient occlusion
  • Tweaked sun and emissive brightness
  • Fixed compile issue on Intel integrated cards
  • Fixed compile issue on higher end Nvidia cards

v0.1.0

1 year ago
  • Introduced a better denoiser
  • Added temporal filtering
  • Various misc. bugfixes