ValveSockets CSharp Versions Save

Managed C# abstraction of GameNetworkingSockets library by Valve Software

1.2.0

3 years ago
  • Added NetworkingUtils.SetStatusCallback() function
  • Changed StatusCallback delegate signature
  • Replaced NetworkingSockets.DispatchCallback() with NetworkingSockets.RunCallbacks() function

This release is intended for 1.2.0 version of the native library

1.1.0-F3

4 years ago
  • Fixed alignment of the configuration data string
  • Fixed typo in SetConfigurationValue() function

This release is intended for 1.1.0 version of the native library

1.1.0-F2

4 years ago
  • Removed check of range for the reason code, debug callback indicates if the code is out of acceptable range

This release is intended for 1.1.0 version of the native library

1.1.0-F1

4 years ago
  • Fixed incorrect StatusCallback signature
  • Improved exceptions

This release is intended for 1.1.0 version of the native library

1.1.0

4 years ago
  • Added Configuration structure with appropriate functionality
  • Added PollGroup functionality
  • Added Address.Equals() function
  • Added NetworkingSockets.GetIdentity() function
  • Replaced ReceiveMessagesOnListenSocket() function with ReceiveMessagesOnPollGroup()
  • Renamed SendType enumeration to SendFlags
  • Removed NetworkingIdentity.EqualsTo() function
  • Minor improvements

This release is intended for 1.1.0 version of the native library

1.0.0

4 years ago

Initial release for 1.0.0 version of the native library