Val3dity Versions Save

Validation of 3D primitives according to the international standard ISO19107

2.4.0

10 months ago

Added

  • support for CityJSON Lines (CityJSONL) files, the 1st line of the file must be with the "transform", best is to use cjio output
  • support for 3D types of JSON-FG, only the Polyhedron and MultiPolyhedron (not for Prism and MultiPrism) (JSON-FG is still beta, so I guess this might have to change)
  • added a simple Python-based viewer to visualise the errors, see /tools/viz3dity/ for more details
  • API now supports OBJ and OFF; all formats supported by val3dity actually

Changed

  • the API is new and simpler, only 2 functions are now used: is_valid() + validate()
  • error 609 has been renamed 906 (no geometry is for more formats than only CityJSON)
  • simplified the code for CDT of each surface (faster too)
  • upgraded to latest version of pugixml, to parse XML files

2.3.1

1 year ago

Changed

  • the structure of the report was fixed (it is more flat, as it should have always been), it made little sense for Composite/Multi/Solid
  • geometry IDs in the report are 0-based (as they should, a bug made them start at 1, now fixed)
  • compilation under Windows to get a binary is now automised with GitHub Actions

2.3.0

2 years ago

Added

Changed

  • fixed a few bugs for the parsing of IndoorGML files
  • LoDs of Buildings are now taken into account when validating the topological relationships between BuildingParts: the tests are now per LoD now (so no "clash" between LoD1.3 and LoD2.2 if stored in the same file)

Removed

  • removed the support for CityGML files and 'vanilla' GML files. Only IndoorGML files can be read, and support for GML 3.3 is not fully there yet. Most errors/issues that are reported with val3dity have to do with a faulty parser of CityGML, and not with val3dity itself. I cannot justify spending 100s of hours fixing the parser, I tried hard but this not possible anymore. If someone wants to do it then great I am willing to help them, but I will not invest time on this anymore. Just upgrade your files to CityJSON (https://www.cityjson.org/tutorials/conversion/), I'll always maintain a full CityJSON parser!

2.2.0

4 years ago

Added

Changed

  • completely revamped the JSON error report, it's better and clearer
  • no more HTML output for the report (output of report is now with option --report, be careful), but you can just drag your JSON report to the HTML page (in folder /report_browser/index.html) or at http://geovalidation.bk.tudelft.nl/val3dity/browser/
  • improved the error codes a bit: new errors for IndoorGML (7xx) + for handy faulty inputs (error 904)
  • code must now be compiled against CGAL5, easier to install and compile for everyone
  • CityGML support is deprecated. This is the last version that will support CityGML, I will remove it completely from v2.3+. Most errors/issues reported have to do with a faulty parser of CityGML, and not with val3dity itself. I cannot justify spending 100s of hours fixing the parser, I tried hard but this not possible anymore. If someone wants to do it then great I am willing to help them, but I will not invest time on this anymore. Just upgrade your files to CityJSON (https://www.cityjson.org/help/users/conversion/), I'll always maintain a full CityJSON parser!

val3dity-automated-release-version-2.1.1-5

4 years ago

This is an automated val3dity release

2.1.1

5 years ago

[2.1.1] - 2019-04-30

Changed

  • several small bug fixes: wrong handling of some GML namespaces is one of them
  • tol_snap can't be disabled anymore: just too error-prone and means nothing. Give a super small value instead, like 1e-12

2.1.0

6 years ago

The core validation stayed exactly the same, no changes. Only these were modified:

  • the report is slightly changed: the CityObjects/Primitives subdivision in the report is replaced by Features having Primitives, where Features are the top-level objects, containing one or many Primitives. This is done to allow other data model to be used as input, eg IndoorGML is coming soon!
  • pytest allows to specify the binary to use if not under 'build/'

2.0.4

6 years ago
  • with Windows binaries, finally!
  • fixed bug where inner rings of gml:Polygon wasn't read properly when that polygon is referenced by an XLink.

2.0.3

6 years ago

Each surface are now triangulated with a constrained Delaunay triangulation (CDT) instead of a non-Delaunay one. That improves stability, especially when there are nearly collinear vertices in a surfaces: slivers are avoided, which means less errors 204, and less wrong errors caused by numerical stability.

2.0.2

6 years ago

Explained here what is going on: https://github.com/CGAL/cgal/issues/2733

This releases fixes it with a hack, but I think this is solid (touch wood).