Validation of 3D primitives according to the international standard ISO19107
"transform"
, best is to use cjio outputPolyhedron
and MultiPolyhedron
(not for Prism
and MultiPrism
) (JSON-FG is still beta, so I guess this might have to change)/tools/viz3dity/
for more detailsis_valid()
+ validate()
--report
, be careful), but you can just drag your JSON report to the HTML page (in folder /report_browser/index.html
) or at http://geovalidation.bk.tudelft.nl/val3dity/browser/
This is an automated val3dity release
The core validation stayed exactly the same, no changes. Only these were modified:
Each surface are now triangulated with a constrained Delaunay triangulation (CDT) instead of a non-Delaunay one. That improves stability, especially when there are nearly collinear vertices in a surfaces: slivers are avoided, which means less errors 204, and less wrong errors caused by numerical stability.
Explained here what is going on: https://github.com/CGAL/cgal/issues/2733
This releases fixes it with a hack, but I think this is solid (touch wood).