Highly customizable library for procedural world generation based on real map data
This release brings text search feature which allows you to find specific objects on map by their attribute values. Good usage example is offline reverse geocoding API which is implemented in newly created Third Person scene. Also some minor performance improvements are done in core library.
This release has some major changes in mapcss logic including osm styles.
This release introduces mesh caching mechanism to speed up tile loading.
Make utymap act as map component with demonstrated multiple zoom level support. Artifacts instructions:
This release adds initial L-System support, and changes in terrain generator.
This release changes how bird-eye scene is processed and adds some GUI enhancements.
This release adds support of textures on meshes.
This version is considered as first public beta, mainly just show case which is working on desktop and Android set as target platform.