Code to integrate with the Urho3D engine
.NET Standard 2.0 support
Make sure your monodroid projects target monodroid81
, uwp projects target uap10.0.16299
Fixed #300 - missing GetRenderBuffer/GetTarget Fixed #266 - add NameStringHash to NameHash Fixed #272 - StringHash doesn't implement equality operators Fixed #273 - GetBoneSafe doesn't accept StringHash Fixed #291 and #249 - load x86/x64 mono-urho on windows. Fixed #309 - UrhoSharp 1.8.* breaks compatibility with iOS 9 Fixed UWP scaling issue WPF/WinForms - render in a backround thread Better x86/64 bit native library handling for Windows.
Hot-fix for 1.8.90 - fixed crash in WPF/WinForms with OpenGL as a backend.