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A native reimplementation of the Metroid Prime engine

p12

8 years ago

OUTDATED

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Prototype extractor for data within Metroid Prime Trilogy game images (GCN/Wii)

  • Extracts Models, Textures, Character Rigging, Animations and Strings from MP1/2/3
  • [MP1] Scriptable Layers extracted for all MREA resources, represented using a YAML tree per-layer
  • [MP1] Particle Scripts (PART, SWHC, ELSC, ...) extracted as individual YAML trees

Requirements

Usage

  • Place executable somewhere convenient (like by the game image)
  • Open cmd/shell and change directory to the image's location
  • Run hecl: hecl extract <game_image>.iso

License

https://github.com/AxioDL/urde/blob/master/LICENSE