Unity.zallist.universal Simple Lit Shadergraph Target Versions Save

This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP

v2.1.0

1 year ago

What's Changed

This is a required change for Unity 2022.2.15 or higher.

Full Changelog: https://github.com/Zallist/unity.zallist.universal-simple-lit-shadergraph-target/compare/v2.0.1...v2.1.0

v2.0.0

1 year ago

Added support for URP 14 and unity 2022.2. Vfx graph is not 100% supported since unity dramatically changed how that integrates.

What's Changed

New Contributors

Full Changelog: https://github.com/Zallist/unity.zallist.universal-simple-lit-shadergraph-target/compare/v1.3.1...v2.0.0

v1.3.1

1 year ago

Full Changelog: https://github.com/Zallist/unity.zallist.universal-simple-lit-shadergraph-target/compare/v1.3.0...v1.3.1

Revert name change so it doesn't break existing projects with CI build.

v1.3.0

1 year ago

Update repository name to actually match what this repo is about.

It's possible that Unity will FAIL to update this package due to the name change. In which case, you need to REMOVE the previous package and ADD the newest one. This may require manually going in to your Packages/manifest.json and removing the old version.

The name change will not break any existing shader graphs generated using this repo, since the .meta GUIDs are the same as they were.

Full Changelog: https://github.com/Zallist/unity.zallist.universal-simple-lit-shadergraph-target/compare/v1.2.0...v1.3.0

v1.2.0

2 years ago

Fixing duplicate VFX graph file for issue #12

What's Changed

Full Changelog: https://github.com/Zallist/unity-universal-shadergraph-extensions/compare/v1.1.0...v1.2.0

v1.1.0

2 years ago

This release is simply just refactoring the directory structure to exactly match Unity's internal structure, for sanity's sake. There's a potential this breaks existing Simple Lit shader graphs, due to the movement of the .hlsl include files, but I've left them in the old location too (for now) so that shouldn't happen. But after save they'll reference the newer .hlsl files.

Full Changelog: https://github.com/Zallist/unity-universal-shadergraph-extensions/compare/v1.0.0...v1.1.0

v1.0.0

2 years ago

With this release we should have perfect parity with the Lit shader:

  • Forward rendering
  • Deferred rendering
  • Preservation of specular highlights and related alpha modulation
  • VFX graph support (not tested, but the code is completely equal)

v0.0.4

2 years ago