UnityUIComponents Save

🕹 [C#/Mono/Unity3D] Custom UI components for Unity3D game engine.

Project README


Custom UI components for Unity3D game engine. Intended to fill the gap of some missing, yet useful UI components.

Getting started

You have two options to use UnityUIComponents in your project:

  • download repository, launch /src/Localwire.UnityUIComponents.sln and build project in Release mode, then copy Localwire.UnityUIComponents.dll over to your project's Assets folder
  • download repository, navigate to examples in /examples/Localwire.UnityUIComponents.Examples/Assets/DLLs/ and copy over Localwire.UnityUIComponents.dll to your project's Assets folder

Available components

Autocomplete Textbox

Documentation | Live Preview

Similiar to its web equivalents, Autocomplete Textbox listens to user input in InputField and after short delay (defined by user), queries provided source of IAutocompleteSource<T> with input as criteria and prints results out to UI as AutocompleteResultListElement. Unlike most of built-in Unity3D components, selected item will not only be shown as string in Text component but also provided as actual, strongly-typed item of type T through AutocompleteTextboxView.SelectedItem property.



Open Source Agenda is not affiliated with "UnityUIComponents" Project. README Source: m-wilczynski/UnityUIComponents
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6 years ago

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