UnityScreenSpaceMetaballs Save

Screen Space Metaballs using URP's ScriptableRendererFeature

Project README

UnityScreenSpaceMetaballs

ScreenSpace Metaballs in Unity using Scriptable Renderer Passes and standard meshes. You can read the accompanying blog posts here and here.

Credit to the UniversalRenderingExamples for the Kawase blur shader and scriptable render pass.

Example

Open Source Agenda is not affiliated with "UnityScreenSpaceMetaballs" Project. README Source: bzgeb/UnityScreenSpaceMetaballs
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