Tool to help you visualize 2d physics colliders and joints. You can track their transform at runtime. Just add the proper component to GameObject with a Collider2D or Joint2D.
Collider2dRenderer
New version supports visualizing through Collider2dRenderer which renders colliders shape to standard mesh. This version lacks most features of the gizmos-based visualizers but it works in standalone builds, can be batched in one draw call to minimize graphics overhead impact. You can automate routine operations for you visualizers with the new manager which can be found at "Tools/Physics2dVisualizer/Open Manager" menu.
Box2dVisualizer
for BoxCollider2D
(EdgeRadius not supported)
Capsule2dVisualizer
for CapsuleCollider2D
Circle2dVisualizer
for CircleCollider2D
Edge2dVisualizer
for EdgeCollider2D
Polygon2dVisualizer
for PolygonCollider2D
(Multiple polygon Paths not supported)
MovementLogger
for tracking object's position and transform (Edgae collider not supported)