Unity Frosted Glass Save

:snowflake: Test of a frosted glass material in Unity.

Project README

unity-frosted-glass License Donate

This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur.

screenshot

Limitations

  • Editor view don't render the effect.
  • Tested with Unity version 2017.1.1f1

Further Reading

License

MIT, see LICENSE for details.

Open Source Agenda is not affiliated with "Unity Frosted Glass" Project. README Source: andydbc/unity-frosted-glass
Stars
799
Open Issues
7
Last Commit
5 years ago
License
MIT

Open Source Agenda Badge

Open Source Agenda Rating