Unity Entity Component System Versions Save

A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.

v5.3.0

10 months ago
  • Added routine support to services

v5.2.2

11 months ago
  • Added support for non-generic coroutines

v5.2.1

11 months ago
  • Resolved an issue where the file generator would not be able to find directories on Windows based systems. [#31]

v5.1.1

1 year ago
  • Disabled DrawGizmosEditor when objects are hidden in het SceneVisibilityManager

v5.1.0

1 year ago
  • Major improvements and optimizations
  • Isolated internal Systems and Services
  • Removed deprecated Protected Sttribute
  • Removed deprecated helper methods on Components and Systems
  • Added transform shorthands to entities

v4.0.0

1 year ago
  • Improved the Protected attribute's compatibility
  • Removed deprecated Referenced attribute

v3.12.0

1 year ago

Added support for generating Scriptable Objects right from the editor menu

v3.11.0

2 years ago
  • Implemented recommended XML tags to generated file headers and method implementations

v3.9.1

2 years ago

v3.9.0

2 years ago
  • Added GetComponentOrThrow to Entity Components