Unity Boids Behavior On GPGPU Save

Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

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Unity Boids Behavior on GPGPU

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Description:

Implement Boids simulation using Compute Shader.

Originally inspired by Joachim Ante at Unite Europe 2017 - C# job system & compiler Joachim showed how a boids simulation performance increases when using the new Job system, taking full advantage of the multi CPU/Core architecture

Instead of that,I make the GPU-based flocking system. Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance.

Platform

Windows

Article(Chinese)

利用GPGPU计算大规模群落仿真行为

Ref

Boids

Open Source Agenda is not affiliated with "Unity Boids Behavior On GPGPU" Project. README Source: chenjd/Unity-Boids-Behavior-on-GPGPU
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