Unity Aseprite Importer Save

An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API

Project README

Aseprite-Importer for Unity

AsepriteImporter Thumbnail

openupm

This package helps you importing .ase files from aseprite. The reader is fully written in C# which reads the compressed binary file and creates spritesheets, sprites and animations out of it.

Features

  • Creates a sprite sheet file (not dynamic)
  • Editable meta data like custom physics shapes with the 'Sprite Editor'
  • Generates tilemap with extended-padding (solves lines tearing issue between tiles)
  • Makes animation files (not dynamic)
  • Creates an animation controller
  • New tilemap name rule support (row-col)

Demo GIF of AsepriteImporter

image image image

Install

OpenUPM

Unity Package

OpenUPM lets you install packages more easily by providing a downloadable unity package which will setup the package automatically. You can find the download on the following link:

openupm https://openupm.com/packages/io.tinu.asepriteimporter/

CLI

Prerequisites

See: https://openupm.com/docs/getting-started.html#installing-openupm-cli

OpenUPM CLI Install
# Go to your Unity project directory
cd YOUR_UNITY_PROJECT_DIR

# Install package: io.tinu.asepriteimporter
openupm add io.tinu.asepriteimporter

Unity

  • In Unity open the Package Manager (Window > Package Manager).
  • In the Package Manager click on the Plus-Icon in the top-left and select Add package from git URL...
  • Enter the URL of this Repository (https://github.com/martinhodler/unity-aseprite-importer.git) and press Enter

License

See LICENSE file.

Note: As of Unity doesn't include any editor scripts in the game, you don't have to license your game under GPL.

Open Source Agenda is not affiliated with "Unity Aseprite Importer" Project. README Source: martinhodler/unity-aseprite-importer
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