Powder Toy Game using Unity ECS
This is a Unity version of a Falling Sand Game or a Powder Toy Game.
Basically the game allows you to add one pixel particle (AKA powders) of different elements (sand, water, acid...) on screen and each of these element is simulated individually as it interacts with other elements.
This uses the newly release Entities Component Systems unity library to parallized entities simulation.
These are resources that have influenced and help the creation of this project:
Most elements who are not solid (everythign except Stone, Wood and Glass) can have a generator that will poured new elements each frame.