Modern reactive programming library for Unity (inspired by MobX js)
Lifetime.CreateNested(out var lifetime)
with pooling
using (this.appLifetime.CreateNested(out var lifetime)) {
// use lifetime
}
Atom.FromSink
Atom.UniTask.When
(hidden by UNIMOB_EXPERIMENTAL_UNITASK
define)Atom.FromTask
(hidden by UNIMOB_EXPERIMENTAL_ASYNC_ATOM
define)Lifetime.FromCancellationToken
LifetimeController
's internal arrays, using new lifetime.CreateNested
api in Atom.When
, etc)ILifetimeController
as obsoleteFull Changelog: https://github.com/codewriter-packages/UniMob/compare/2.4.1...2.5.0
Full Changelog: https://github.com/codewriter-packages/UniMob/compare/2.3.3...2.4.1
Ret
instead of Br to end
by @vanifatovvlad in https://github.com/codewriter-packages/UniMob/pull/22
Full Changelog: https://github.com/codewriter-packages/UniMob/compare/2.3.2...2.3.3
Full Changelog: https://github.com/codewriter-packages/UniMob/compare/2.3.1...2.3.2
Full Changelog: https://github.com/codewriter-packages/UniMob/compare/2.3.0...2.3.1
Full Changelog: https://github.com/codewriter-packages/UniMob/compare/2.2.0...2.3.0
Full Changelog: https://github.com/codewriter-packages/UniMob/compare/2.1.4...2.2.0