UniGLTF Versions Save

glTF 2.0 importer and exporter for Unity 5.6 or later

v1.27

5 years ago

new version is here

2021 09

UniGLTF_VRMShaders-0.XX.0_YYYY.unitypackage

update

  • Fixed #if UNITY_EDITOR

v1.26

5 years ago

Bug Fix

  • Fix exporter's texture conversion for normalMap and MetallicRoughness(Enabled only last material)

Improvement

  • BlendShape animation export

v1.25

5 years ago

v1.24

5 years ago
  • Fixed runtime importer for NormalMap
  • Added ImporterContext.LoadCoroutine
  • Removed cullFront and TransparentZWrite from UniUnlit shader

v1.23

5 years ago
  • Fixed ImporterContext.LoadAsync bug #43
  • Refactoring. ImporterContext.LoadAsync and Load use same code.
  • Importer use UniGLTF/UniUnlit shader for unlit. It support doubleSided, color mult Texture, vertexColor.

v1.22

5 years ago
  • Fixed build error #if UNITY_EDITOR #36
  • Refactoring importer interface #33
  • Async loader #34
  • gltfAssetPostprocessor wait texture importing

v1.21

5 years ago

Material/Texture

#12

  • fixed normal map import/export(editor/runtime, sRGB/linear, DXT5/not, pack/unpack)
  • fixed metallic roughness/occlusion map import/export
  • fixed emissive
  • added uniunlit(texture + color, double sided etc...)

Animation

  • implemented interpolation curve
  • fixed export

v1.20

5 years ago
  • Fixed BVH loader bug in UniHumanoid
  • Fixed runTime normalMap load #21

v1.19

5 years ago
  • Export alphaMode
  • Fixed runtime animation load. legacy = true before setCurve
  • Fixed export skinnedMesh without bone

v1.18

5 years ago
  • Fixed quaternion interpolation at animation importer #19
  • Implemented material.alphaMode when import