Unciv Versions Save

Open-source Android/Desktop remake of Civ V

4.11.9

2 weeks ago

4.11.9

Added 'checkfilter' console commands for city, tile, and unit, for easy mod checking

Unit movement changes - should solve some edge-case problems

'Adjacent unit' conditional takes civilians into account

Better UX for multiplayer game add & rename

Fixed 'Open terrain' filter

Better 'escort settler' logic

Automation fixes - By tuvus

4.11.8

3 weeks ago

4.11.8

Performance: Memory and CPU optimizations

Civilian AI wandering avoids enemy melee units correctly

Color lands by owner on max zoom out, for better overview

MP Spectator can scroll entire map

Resolved - Safeguard against uniques specifying non-existant promotions

Fix: Android pause/resume cycle not working - By SomeTroglodyte

4.11.7-patch1

3 weeks ago

4.11.7-patch1

4.11.7

3 weeks ago

4.11.7

By tuvus:

  • Declare War Reason
  • Autoplay can run on a different thread, to update game UI continuously

By SomeTroglodyte:

  • Units with 'no sight' should still see their own tile
  • Modding: Validation for civilopediaText
  • Fix: Potential crash on new game after deleting a base ruleset mod
  • UX: Auto rename new capital in rare cases to prevent confusing notifications later

4.11.6

3 weeks ago

4.11.6

Military unit capturing respects 'Uncapturable' unique

By SomeTroglodyte:

  • Do not preselect custom map option and defer map file loading
  • Prettier Events - that now respect 'hidden from users'

Fix Puppets building wonders - By SeventhM

4.11.5

1 month ago

4.11.5

Better multiplayer game screen

Solved some problems with resigning MP games

Disallow creating 'multiplayer' games with only AI and spectator

By SomeTroglodyte:

  • Fix Invest quest stays forever
  • Minor Scenarios UX improvements
  • Console autocompletion can display all possibilities

4.11.4

1 month ago

4.11.4

Can nuke barbarians - By tuvus

By SomeTroglodyte:

  • Two extension features for custom maps
  • Images for Escort Formation
  • Can click behind OptionPopup to close

By SeventhM:

  • Allow policy removal unique to remove multiple policies
  • Fix personality being ignored for tile rankings in small cities

4.11.3

1 month ago

4.11.3

Cannot trade with civs you're at war with through notification action

Remove city-state construction bonuses from difficulty

By tuvus:

  • Espionage Uniques, Buildings and Policy
  • Civs with spies in a foreign cities get some information

By SomeTroglodyte:

  • Fix 'Connect road' through Mountains
  • 'New game' UI improvements

Implement Same-majority-religion diplomatic modifier - By TommasoPetrolito (new contributor!)

AI civilian units consider more triggerable uniques - By woo1127

4.11.2

1 month ago

4.11.2

Mod checker warns against deprecated conditionals

Resolved edge-case crashes

Added triggerable unique to remove policy - By woo1127

By SomeTroglodyte:

  • Work boat construction automation tweaks
  • Fix new game screen mod selection

By SeventhM:

  • Fix softlock for spectator with free policies
  • Allow Civilian units to promote

4.11.1

1 month ago

4.11.1

Performance improvements

By SomeTroglodyte:

  • Improve diplomatic vote result screen

By tuvus:

  • Water units can enter lakes-near-cities
  • Workboats improve resources outside of city work range

By SeventhM:

  • Allow AI to consider building stats more accurately
  • Allow for replacement improvements

Add configurable natural wonder discovery stat bonuses - By PLynx01