Plugin UltraHardcore (“Kill the Patrick”), augmenté. | UHC (“KTP”) plugin, improved.
It has been nearly two years (actually, a year, nine months and twenty-nine days) since the last stable build, version 1.4 is made of 211 commits, which means a ton load of bug fixes, optimizations, and what we like the most: new features!
Full list below!
This version is only compatible with CraftBukkit and Spigot from 1.8.3 to 1.11.
/uh start slow go
command has been removed. Now, the slow start is launched by /uh start slow:true
and the game, after, with /uh start
without complex and useless command./uh start [slow:true] [ignoreTeams:true]
/uh tpspawn <player> [force]
) to teleport a player to his registered spawn point. The command behaves like the /uh tpback
one, with safe TP and force
option if no safe spot is available./title
displayed when the game starts (enabled by default)./title
when the game ends (or the finish sequence is summoned using /uh finish
)./uh team spy [player]
(a toggle)./uh rules [receiver]
./uh team banner
command to set a team banner from the current in-hand banner. The command /uh team bannerreset
resets the banner to the default one.naturalRegeneration
game rule to cancel the regeneration. The natural regeneration can be enabled in the config, making this a Hunger Game-like plugin./uh loadplayers
) so they are listed in the GUIs (and can be added to teams, even if they have not connected to your server yet).
Six months after the first release, this one features a lot of new things, bugfixes and optimisations, listed below in the changelog.
This release is the last one supporting CraftBukkit/Spigot 1.7.9.
/join
and /leave
commands (#47)./uh feed
and /uh feedall
(#48)/uh kill
to mark a player as dead even if he/she is offline./uh infos
command, displaying the current state of the game./uh spawns generate
./uh about
, for bug reports.death.kick.allow-reconnect
not working when set to false
.grep
-friendly way, in the console. Death message included.
/uh team list
command now displays the on/offline state of the players./uh heal[all] [player] ±diff
(ex /uh heal AmauryPi +2
)./uh timers hide <name ...>
./uh timers add <duration> <name ...>
, and starts it after with /uh timers start <name ...>
./uh spawns add
to add a spawn point, just like before.random
, grid
and circular
. These three shapes generates the spawn points with a minimal distance between them./uh spawns generate <circular|grid|random> [areaDiameter = current diameter] [distanceMin = 250] [count = spawn count needed] [xCenter = xSpawn] [zCenter = zSpawn] [world = sender's world]
./uh spawns generate <circular|grid|random>
/uh spawns list
to list the registered spawn points, sorted by world./uh spawns dump
to list the registered spawn points, sorted by world, in an exportable format. You can use the output with FooPlot or Plot.ly as example.remove
subcommand), or all spawn points (reset
)./uh team addplayer
& removeplayer
to join
& leave
.
/uh tp
command./togglechat
, and send a global message with /g <message>
(useful if the team chat is locked)./togglechat <team ...>
.This version breaks the compatibility with the 1.0 version.
Please note the compatibility will also be broken with the next version, because I'm doing a big refactoring of the plugin (see the dev
branch), so I suggest you to wait a bit before updating if you don't fear to use directly the 1.3-dev
.
The configuration file needs to be regenerated. The language files WILL be regenerated, save your changes.
_Warning._ This is a development snapshot. It may not have been tested, or only partially. Use this at your own risks, and don't forget to add an issue if you find a bug!
This snapshot features improved fireworks, new ProTips, new options, teams with a maximal size, a lot of refactorization and a lot of bug fixes.
grep
-friendly way, in the console. Death message included.
/uh team list
command now displays the on/offline state of the players./uh heal[all] [player] ±diff
(ex /uh heal AmauryPi +2
).The configuration file needs to be regenerated. The language files WILL be regenerated, save your changes. The Portuguese language file is not currently updated.
_Warning._ This is a development snapshot. It may not have been tested, or only partially. Use this at your own risks, and don't forget to add an issue if you find a bug!
This snapshot adds two big features: timers and spawn points generator, following various shapes.
/uh timers hide <name ...>
./uh timers add <duration> <name ...>
, and starts it after with /uh timers start <name ...>
./uh spawns add
to add a spawn point, just like before.random
, grid
and circular
. These three shapes generates the spawn points with a minimal distance between them./uh spawns generate <circular|grid|random> [areaDiameter = current diameter] [distanceMin = 250] [count = spawn count needed] [xCenter = xSpawn] [zCenter = zSpawn] [world = sender's world]
./uh spawns generate <circular|grid|random>
/uh spawns list
to list the registered spawn points, sorted by world./uh spawns dump
to list the registered spawn points, sorted by world, in an exportable format. You can use the output with FooPlot or Plot.ly as example.remove
subcommand), or all spawn points (reset
)./uh team addplayer
& removeplayer
to join
& leave
.The configuration file needs to be regenerated. The language files WILL be regenerated, save your changes.
_Warning._ This is a development snapshot. It may not have been tested, or only partially. Use this at your own risks, and don't forget to add an issue if you find a bug!
This snapshot adds new compass recipes, fireworks, hardcore hearts and better team chat (with lock :lock: ).
/uh tp
command./togglechat
, and send a global message with /g <message>
(useful if the team chat is locked)./togglechat <team ...>
./togglechat
command does not works well with team names with spaces.* Fixed in the dev version only, this snapshot was not updated with the fix.
The configuration file needs to be regenerated. The language files WILL be regenerated, save your changes.
This version is the first stable version. It WAS tested on multiplayer :) .
This said, there isn't any perfect test, so if you found a bug, please submit it on the bug tracker :) .
The config file need to be regenerated. The language files WILL be regenerated, so backup your changes if needed!
[28 Aug. 2014] Please note: since the publication of this release, some bugs were found. The 1.0 version was updated to fix back these bugs. I advise you to redownload the plugin if you downloaded it before this update.
/uh about
(infos about the plugin, the translations, the license)./uh heal
and /uh healall
./uh resurrect
.uh.build
) can build before the beginning of the game./uh border set <diameter>
)./uh border warning <futureDiameter>
)./uh border check <diameter>
)./t <message>
./uh border check
command).uh.build
spawn in creative if the game is not started.seeFriendlyInvisible
& friendlyFire
).WARNING – this build WAS NOT TESTED IN REAL CONDITIONS. (It was tested, but with only one player.) It should work, but there is no warranty.
If you use this, please submit all bugs found :) .
/uh border check
command).uh.build
spawn in creative if the game is not started.seeFriendlyInvisible
& friendlyFire
).WARNING – this build WAS NOT TESTED IN REAL CONDITIONS. (It was tested, but with only one player.) It should work, but there is no warranty.
If you use this, please submit all bugs found :) .
Notice: the configuration file needs to be regenerated.
WARNING – this build WAS NOT TESTED IN REAL CONDITIONS. (It was tested, but with only one player.) It should work, but there is no warranty.
If you use this, please submit all bugs found :) .
Notice: the configuration file needs to be regenerated.
/uh border set <diameter>
)./uh border warning <futureDiameter>
)./uh border check <diameter>
)./t <message>
.WARNING – this build WAS NOT TESTED IN REAL CONDITIONS. (It was tested, but with only one player.) It should work, but there is no warranty.
If you use this, please submit all bugs found :) .