UE4 Procedural Audio Save

Creates meshes procedurally in real-time from any audio playing on Windows using Unreal Engine 4. See example videos.

Project README

see https://rabid.prototyping.xyz/procedural-mesh-generation-from-live-audio-in-unreal-engine-4/ for a short description

Example videos (Click to watch)

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With thanks to

https://github.com/SiggiG/ProceduralMeshes and https://forums.unrealengine.com/showthread.php?94974-eXi-s-Sound-Visualization-Plugin-(works-in-cooked-builds)-4-13-Version/

License

Everything written by me is MIT. For others go see their respective licenses. (eXi's sound viz is MIT, SiggiG's procedural mesh project is MIT as well, KissFFT is DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE)

Open Source Agenda is not affiliated with "UE4 Procedural Audio" Project. README Source: Tsarpf/UE4-Procedural-Audio

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