TurboSequence Versions Save

Skeletal Based GPU Crowds for UE5 🚀

UE_5.4

3 weeks ago

Core Features in this update:

  • Better GPU Memory Management
  • Better CPU Memory Management
  • Smaller Data to Transfer between CPU and GPU
  • Performance improvements around ~40% faster -> From 60 FPS, to 100 FPS in the Demo
  • Motion Vectors are now Accurate
  • Extended API
  • Reworked Demo Code Files for clearer understanding about what things do

How does this update change my coding style:

  • Mesh ID is now an int32 and is valid in a range between 0 - int32_Max all < 0 is Invalid
  • Functions got a reformation to fit the UE Coding Style, you maybe need to find the lines again on different spots
  • Footprint Asset is not a Blueprint anymore, it's now a standard Data Asset, the Docs already reflect this changes
  • Small changes on the Support URL, please look up the Repository and or the Plugin Meta Data for more Info
  • Some Assets are saved in UE 5.4 which mean it's not backward compatible

Other Changes:

  • Bone Transform Texture is now always 16 Bit
  • Meshes are now Animated when frustum culling disabled but behind the Camera
  • Changed the Visual Appearance on the Feature Demo Map
  • Cleaned up the Default Niagara System

Test On:

  • Windows
  • Linux

When you encounter wrong vertex positions on your TS mesh, please press the Invalid Cache button close to the open control panel button in the Turbo Sequence Drop-down menu, close UE and open it again, TS will now regenerate the meshes

Special thanks to my Discord Group which motivated me to this update!

UE_5.3_fix2

2 months ago

Fixes

  • Solved Compatibility bugs from User Feedback

UE_5.3_fix1

2 months ago

Fixes

  • TS Crashed because one index was not valid when the mesh asset getting cached wrong previously

UE_5.3

2 months ago

Changelog

  • Added Support for UE 5.3
  • Frustum Culling supports now Vertical or Horizontal FOV

For bugs, issues or feature requests, please use the GitHub Issue UI! You are awesome! ✌️

UE_5.2

2 months ago

Changelog

  • Fixed Compatibility issues with UE 5.2 and Turbo Sequence

Known Bugs

  • On Low FPS the LOD switching is noticeable, causing Niagara

I hope you like it and, please create an Issue if you encounter a bug! You rock! 👍

Releases

2 months ago

Initial Release

  • Watch README.md about all features

Special thanks to all people who believe in this project, without this people this project may not come to a release ... But it did 💯

Please give it a star when you like it!