Tuesday Js Versions Save

simple web-based, free and open-source visual novel editor that can be used in a web browser. It is written in JavaScript without using any third party libraries and thus does not require additional software installation. The engine uses standard HTML document elements such as div and img. This allows the use of any media format supported by browsers including vector graphics svg, gif animations and css styles.

47.0.0

3 weeks ago

Tuesday JS Release 47

  • Improved usability of the Android version.
  • Changed default element styles.
  • In "Terrain map" editor, new elements will automatically inherit the style of the previous element.
  • Improved editor code (adapted for mobile devices) and code highlighting.
  • Fixed an error in the size of the cursor of the "Gamepad" element.

46.0.0

1 month ago

_Users_kirilllive_Documents_TuesdayJS_translate_ja_tuesday_visual html

In this release we have completed work on the code syntax highlighting system. it is currently available for JavaScript and JSON, we will add this feature for HTML and CSS in the future.

  • The build process has been optimized, freezes and other problems with project build have been fixed.
  • Fixed bugs in using “next scene” in components.
  • Fixed an issue with hiding and animating an object at the same time.

42.0.0

3 months ago

tuesday js

  • The Android version has improved usability; some elements have become larger or changed their position.
  • Fixed problems with assigning parameters in the dialog settings.
  • Improved hotkey usage and fixed issues with hotkeys in the color settings window.

41.0.0

4 months ago

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In this version we have updated all plugins to adapt them to the latest engine and web browser updates. We also fixed problems with multiple plugins running at the same time, sometimes they could interfere with each other.

Added dialogue reading function. When you activate the “Speech” plugin, a new “Speech Synthesis” section will appear in the settings of the text panel, dialogue and buttons, in which you can specify the voice and text to be read. You can specify that text reading should start when a dialog is launched or when a button is clicked.

Aspect ratio (plugin) - allows you to scale the size of the game screen while maintaining proportions. To do this, you need to specify the initial screen size in the project settings.

The animation for sprite movement functions have been updated so that the animation does not conflict with other engine functions, such as fast skip of dialogues.

A new element for randomly selecting the next block has appeared. Previously, this could only be done using JavaScript, but recently this feature has become very popular, so a graphical tool for settings of randomization has been added.

The interface and ergonomics of the mobile version have been improved, problems with closing the scene parameters panel have been fixed.

The video playback system has been updated and errors in video positioning in the scene have been fixed.

Added support for the Electron framework, both the engine itself and exported projects.

35.0.0

9 months ago

Tuesday JS

Changes have been made for more stable work in different types of browsers, and new standards have been added for the execution of functions.

Translated versions now have deeper localization and integration with local services.

  • the "OK" and "Cancel" actions can now be performed with the "Enter" and "Esc" keys.
  • Text rendering has become smoother and without unnecessary flicker when adding text.
  • Building the project has become even faster and more stable!
  • Managed to reproduce a filename bug that broke the preview and build of the novel.
  • Will improve the tool for transforming objects in the scene.
  • Improved dialog export to CSV and TSV.
  • Due to the optimization of components, the editor began to work faster.

33.0.0

10 months ago

Tuesday JS Release 33

We noticed that many people leave the default UI design when creating visual novel, so we've tweaked it to make it more versatile.

Also fixed the problem of using ruby "振り仮名" in the name panel and displaying it in the script editor.

In the Android version, "Restart" function has been added for the initial view.

Tuesday JS Android restart game

Added a new addition "Screen control" to the project settings. It will allow you to manage the history without the Next / Back buttons, replacing them with a simple tap on the screen.

New plugin to enable gamepad adds the ability to control the project using the D-pad from the keyboard or joystick. More information about the new plugin here: https://kirilllive.github.io/tuesday-js/doc_editor.html#game_pad

Tuesday JS  GamePad

Fixed the problem of creating a new project, due to which an already open project was closed. What was the problem if the user accidentally clicked on the new project button.

  • The translated version now includes native localization by default.
  • Updated default project interface
  • An empty sprite is now displayed without a placeholder
  • Fixed sprite inconsistencies with CSS style
  • Adjusted the main interface for faster operation
  • Fixed display of texts in the editor when using furigana
  • Fixed problems with the location of the buttons (forward back)

30.0.0

1 year ago

Tuesday JS Release 30

Added "Scene update" function, it updates the content of the scene and dialogue, it can be used to create a timer, clicker or output updated values from variables.

Changed design of project elements by default. I think that this option is universal and will suit many visual novels

Choice buttons have received new functions:

Link opening can be configured to open in a new window or in the same one.

Tuesday JS Release 30

In the new version, the "Timeline" function will be available, which will allow the selection buttons to jump to a specific dialogue, this greatly simplifies and increases the variability of the storytelling.

But this feature can cause narrative glitches if there are possible reads of the previous dialogue in the game and sequence scripts can go wrong.

Tuesday JS Release 30

  • fixed localization errors
  • fixed problems with the element "Hidden interfaces"
  • fixed display of files from global css in preview.
  • fixed error opening another project from the scene editor in Android version
  • fixed problem with object rotation with offset
  • added setting "Backstage" to display content outside the stage
  • added global script menu "JS, CSS" to top menu
  • added an example of adding "EclipseCrossword" to the scene
  • added the traditional 麻の葉 tracery to the appearance customization elements
  • added moving objects in the scene editor using the keyboard
  • added value correction (Remove extra zeros and spaces)
  • added cleaning of unnecessary parameters when building a project.
  • Improved display before text view
  • Block name restrictions added (only Latin characters, at least 5 characters in the title)

The updated "Terrain map" plugin is now completely independent, got rid of image binding and the limitations of the outdated "Hidden Object" plugin.

  • You can specify the dimensions of the map yourself.
  • Specify the dimensions of the background image and customize its fill or make it repeatable.
  • Separately, you can specify the background color.
  • Elements on the map now have settings and customization options like "Choice buttons" in the scene editor.

Tuesday JS Release 30

24.0.0

1 year ago

Tuesday JS Release 24

Added inline global CSS style editor. This will make it easier to work with complex CSS elements like hover animations and so on. Previously, this could only be done with an external css file, but this created difficulties and had to manually update the project file directory. If you used links to graphic files in the css style of the object, then now they will be displayed in the scene editor.

Fixed issue with missing sprites in preview. this was a common problem among users that we could not repeat for a long time, but quite by accident, while working on "Brestoran Hot Coffee", we also had this problem and managed to fix it.

Tuesday JS

In the Android version, a dialog has been added when saving a project, where you can specify a file name.

Tuesday JS

21.0.0

1 year ago

Tuesday JS Release 21

Version 21 has significant changes from public version 17.

The mobile version of Tuesday withstood many stress tests. and the new version adds most of the recommendations from the Samsung Galaxy Store, as well as changes for usability on small screens. in particular, the resize tool has been improved to be more comfortable to use with your fingers.

Significantly changed the text translation tool; the display of the color of the block from which the text is taken has been introduced. This should make it easier to navigate through the text and it was visually clear where the text of the block ends, and by default two different localizations are opened, and not one, as before.

Tuesday JS translation tool

The system of communication lines between blocks has been updated, now it works faster and more conveniently.

Tuesday JS nodes

Also added a function to quickly "skip dialogs". Allows you to quickly automatically switch dialogs to the end of the block

The biggest change is the new audio playback system. Now it allows you to play and stop multiple sounds at the same time, added sound preplay in file catalog.

Tuesday JS sound

  • An editable block is no longer overlapped by other blocks after changes have been made.
  • Block color is now displayed in texts in the translation tool.
  • When opening a project, only the relevant JSON files are displayed.
  • the system of communication lines between blocks has been updated, now it works faster and more conveniently.
  • Improved animation system compatibility with CSS styles and classes.
  • Сolor converter was improved.
  • Project build speed was accelerated by 20%
  • Improved localization
  • Added the ability to specify the transition to the block on the interface buttons
  • Fixed work with localization of texts for elements
  • Fixed the problem with the disappearance of the keyboard settings after building the project
  • Fixed a bug with the display of character names in the text translation editor
  • Fixed "continue" function for UI buttons.
  • Fixed issues with animation of images without the "style" option set.
  • Fixed a problem with specifying text and choosing a language for select buttons
  • Fixed bugs with multi-threaded playback of sounds
  • Fixed contradictions between background music and other sounds
  • Fixed problems receiving sound from external servers
  • Fixed sound control problems using JavaScript.

More frequent updates are posted on Patreon page

17.0.0

1 year ago

Tuesday JS two years

September 8 marks the two year anniversary of the Tuesday JS visual novel engine! Over the past year, the engine has received many new features, such as additional hidden object mechanics and support for ASCII graphics, as well as a growing community, translated versions of the editor have appeared. For which many thanks to the translators who helped me with this @Suki_Novels. and @onigi123

In this release:

  • Added default project language selection setting
  • Improved compatibility with SVG animatio
  • Fixed compatibility issues for custom cursors
  • Fixed problems with getting test from other blocks
  • Fixed error connecting external js-files in preview

Also available is an Spanish localization of the editor from Twitter user @Suki_Novels. thank you very much for a job well done! This language is very long in its structure and it is difficult to find expressions that do not break the layout of the interface. If you have any opinions or wishes regarding the content of the translation, please let us know.

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