simple web-based, free and open-source visual novel editor that can be used in a web browser. It is written in JavaScript without using any third party libraries and thus does not require additional software installation. The engine uses standard HTML document elements such as div and img. This allows the use of any media format supported by browsers including vector graphics svg, gif animations and css styles.
In this release we have completed work on the code syntax highlighting system. it is currently available for JavaScript and JSON, we will add this feature for HTML and CSS in the future.
In this version we have updated all plugins to adapt them to the latest engine and web browser updates. We also fixed problems with multiple plugins running at the same time, sometimes they could interfere with each other.
Added dialogue reading function. When you activate the “Speech” plugin, a new “Speech Synthesis” section will appear in the settings of the text panel, dialogue and buttons, in which you can specify the voice and text to be read. You can specify that text reading should start when a dialog is launched or when a button is clicked.
Aspect ratio (plugin) - allows you to scale the size of the game screen while maintaining proportions. To do this, you need to specify the initial screen size in the project settings.
The animation for sprite movement functions have been updated so that the animation does not conflict with other engine functions, such as fast skip of dialogues.
A new element for randomly selecting the next block has appeared. Previously, this could only be done using JavaScript, but recently this feature has become very popular, so a graphical tool for settings of randomization has been added.
The interface and ergonomics of the mobile version have been improved, problems with closing the scene parameters panel have been fixed.
The video playback system has been updated and errors in video positioning in the scene have been fixed.
Added support for the Electron framework, both the engine itself and exported projects.
Changes have been made for more stable work in different types of browsers, and new standards have been added for the execution of functions.
Translated versions now have deeper localization and integration with local services.
We noticed that many people leave the default UI design when creating visual novel, so we've tweaked it to make it more versatile.
Also fixed the problem of using ruby "振り仮名" in the name panel and displaying it in the script editor.
In the Android version, "Restart" function has been added for the initial view.
Added a new addition "Screen control" to the project settings. It will allow you to manage the history without the Next / Back buttons, replacing them with a simple tap on the screen.
New plugin to enable gamepad adds the ability to control the project using the D-pad from the keyboard or joystick. More information about the new plugin here: https://kirilllive.github.io/tuesday-js/doc_editor.html#game_pad
Fixed the problem of creating a new project, due to which an already open project was closed. What was the problem if the user accidentally clicked on the new project button.
Added "Scene update" function, it updates the content of the scene and dialogue, it can be used to create a timer, clicker or output updated values from variables.
Changed design of project elements by default. I think that this option is universal and will suit many visual novels
Choice buttons have received new functions:
Link opening can be configured to open in a new window or in the same one.
In the new version, the "Timeline" function will be available, which will allow the selection buttons to jump to a specific dialogue, this greatly simplifies and increases the variability of the storytelling.
But this feature can cause narrative glitches if there are possible reads of the previous dialogue in the game and sequence scripts can go wrong.
The updated "Terrain map" plugin is now completely independent, got rid of image binding and the limitations of the outdated "Hidden Object" plugin.
Added inline global CSS style editor. This will make it easier to work with complex CSS elements like hover animations and so on. Previously, this could only be done with an external css file, but this created difficulties and had to manually update the project file directory. If you used links to graphic files in the css style of the object, then now they will be displayed in the scene editor.
Fixed issue with missing sprites in preview. this was a common problem among users that we could not repeat for a long time, but quite by accident, while working on "Brestoran Hot Coffee", we also had this problem and managed to fix it.
In the Android version, a dialog has been added when saving a project, where you can specify a file name.
Version 21 has significant changes from public version 17.
The mobile version of Tuesday withstood many stress tests. and the new version adds most of the recommendations from the Samsung Galaxy Store, as well as changes for usability on small screens. in particular, the resize tool has been improved to be more comfortable to use with your fingers.
Significantly changed the text translation tool; the display of the color of the block from which the text is taken has been introduced. This should make it easier to navigate through the text and it was visually clear where the text of the block ends, and by default two different localizations are opened, and not one, as before.
The system of communication lines between blocks has been updated, now it works faster and more conveniently.
Also added a function to quickly "skip dialogs". Allows you to quickly automatically switch dialogs to the end of the block
The biggest change is the new audio playback system. Now it allows you to play and stop multiple sounds at the same time, added sound preplay in file catalog.
More frequent updates are posted on Patreon page
September 8 marks the two year anniversary of the Tuesday JS visual novel engine! Over the past year, the engine has received many new features, such as additional hidden object mechanics and support for ASCII graphics, as well as a growing community, translated versions of the editor have appeared. For which many thanks to the translators who helped me with this @Suki_Novels. and @onigi123
In this release:
Also available is an Spanish localization of the editor from Twitter user @Suki_Novels. thank you very much for a job well done! This language is very long in its structure and it is difficult to find expressions that do not break the layout of the interface. If you have any opinions or wishes regarding the content of the translation, please let us know.