Ttddee Cascade Versions Save

Node-based image editor with GPU-acceleration.

v0.2.0-alpha

2 years ago
  • Added support for ISF shaders.
  • Support for high-DPI screens.
  • Support for the Jpeg2000 format (Currently only on Linux, until an issue in vcpkg is fixed).
  • Write node now let's user specify Jpeg compression rate.
  • Added a splash screen that is shown during startup.
  • Improved performance of image read from disk.
  • Opening a project now checks for unsaved changes.

nightly

2 years ago

Latest nightly build for testing. Might be unstable, incomplete etc.

v0.1.9-pre-alpha

2 years ago
  • Added batch rendering.
  • Added preferences dialog.
  • Added About dialog.
  • We now have a logo!
  • Included missing Windows dlls for C++ runtime. Thanks to MareroQ.
  • On creating new project, check for unsaved changes.
  • Read and Write check for valid paths.
  • Code editor contents are correctly saved to project file.
  • Read and Write node are created as default in new project. Thanks to Thanatomanic.

v0.1.8-pre-alpha

2 years ago
  • Added selection box for selecting what is displayed in the viewer
  • Added functionality to split the viewer to see before/after of a node
  • New Node: Flip (Flop)
  • New Node: Checkboard
  • New Node: Color Balance
  • New Node: Color Map
  • New Node: Color Extract Color
  • New Node: Hue Saturation
  • New Node: Levels
  • New Node: Contours
  • New Node: Smart Denoise

v0.1.7-pre-alpha

2 years ago
  • Rewrote the renderer to use the C++ bindings, instead of C.
  • Fixed GPU deallocation errors.
  • Added project loading and saving functionality.
  • Overhauled the UI design.
  • Added color space conversion on input and output. More color spaces to be added.
  • Added a vcpkg manifest to make dependency handling on Windows easier.
  • Fixed multithreading on copy to disk.
  • Removed all Qt functionality older than 5.15.
  • Switched Windows compiler from minGW to MVSC.
  • New Node: Chroma Key.
  • New Node: GLSL Shader. This comes with a little code editor and lets you write your own shaders to process images.

v0.1.6-pre-alpha

3 years ago
  • Connections are now snapping to target node
  • Multi-threaded image saving
  • Gmic integration
  • New node: Erode
  • Improvements to rendering pipeline
  • Better logging
  • Bug fixes

v0.1.5-pre-alpha

3 years ago
  • Node channel controls for RGBA
  • Output color space conversion options
  • Added output formats: PNG, TIF, TGA, EXR
  • New node: Channel Copy
  • Now node: River Styx
  • Improved rendering for multipass shaders
  • Updated renderer to use permanently mapped buffer instead of push constants
  • Custom slider for UI
  • Revamped Color Node
  • Generative nodes now support custom output size
  • Changed project layout for easier installation of dependencies
  • Bugfixes

v0.1.4-pre-alpha

3 years ago
  • Window docking system with movable panels
  • UI update
  • Main menu items for toggling windows
  • Support for OpenColorIO
  • Select input color space when loading images, support for the most common color spaces
  • New node: Directional Blur
  • Stability improvements

v0.1.3-pre-alpha

3 years ago
  • Improved viewer panning.
  • Minor UI fixes.

v0.1.2-pre-alpha

3 years ago
  • Choose discrete GPU if available on multi-GPU laptops
  • Gamma and Gain viewer controls
  • Added Read Node file deletion
  • Added logging to file
  • Added assertions for GPU not found
  • File saving works