TrenchBroom Save

Cross-Platform Level Editor

Project README

TrenchBroom

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TrenchBroom is a modern cross-platform level editor for Quake-engine based games.

Features

  • General
    • Full support for editing in 3D and in up to three 2D views
    • High performance renderer with support for huge maps
    • Unlimited Undo and Redo
    • Macro-like command repetition
    • Issue browser with automatic quick fixes
    • Point file support
    • Automatic backups
    • .obj file export
    • Free and cross platform
  • Brush Editing
    • Robust vertex editing with edge and face splitting and manipulating multiple vertices together
    • Clipping tool with two and three points
    • Scaling and shearing tools
    • CSG operations: merge, subtract, intersect
    • UV view for easy texture manipulations
    • Precise texture lock for all brush editing operations
    • Multiple texture collections
  • Entity Editing
    • Entity browser with drag and drop support
    • Support for FGD and DEF files for entity definitions
    • Mod support
    • Entity link visualization
    • Displays 3D models in the editor
    • Smart entity property editors
  • Supported Games
    • Quake (Standard and Valve 220 file formats)
    • Quake 2
    • Quake 3 (partial, no patches or brush primitives yet)
    • Hexen 2
    • Daikatana
    • Generic (for custom engines)
    • More games can be supported with custom game configurations

Releases

  • Binary builds are available from releases.

Compiling

Contributing

Credits

Changes

See releases for latest changes.

Open Source Agenda is not affiliated with "TrenchBroom" Project. README Source: TrenchBroom/TrenchBroom
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