public domain single-file C/++ libraries for game devs
single-file public domain C/++ libraries for game devs
inspired and architecturally informed by stb libraries
library | lastest version | category | LoC | description |
---|---|---|---|---|
paq_aseprite.h | 1.01 | graphics | 1634 | decode Aseprite files from file/memory/callbacks |
paq_wav.h | 1.01 | audio | 400 | load .wav files from file/memory/callbacks |
Total libraries: 2
Total lines of C code: 2034
malloc
, realloc
, free
, assert
, etc.These libraries are in the public domain. Do what you want with them -- though an attribution would be nice. And if you use them for something cool, feel free to send me a link or something. :)
Because you can just drop it into your project without hassle.
It's my favorite. More justifiably: high portability, easier binding to all your favorite scripting languages, etc.
I want people to use the code if it will help them, and I don't want them to have to deal with the silliness of licensing questions or compliance.