Transmutrix Paq Save Abandoned

public domain single-file C/++ libraries for game devs

Project README

paq

single-file public domain C/++ libraries for game devs

inspired and architecturally informed by stb libraries

library lastest version category LoC description
paq_aseprite.h 1.01 graphics 1634 decode Aseprite files from file/memory/callbacks
paq_wav.h 1.01 audio 400 load .wav files from file/memory/callbacks

Total libraries: 2
Total lines of C code: 2034

General Features

  • Any file loaders/decoders will have:
    • Load from a filepath, FILE*, memory block, or user callbacks.
    • Optionally provide your own malloc, realloc, free, assert, etc.

FAQ

License-?

These libraries are in the public domain. Do what you want with them -- though an attribution would be nice. And if you use them for something cool, feel free to send me a link or something. :)

Why single-file?

Because you can just drop it into your project without hassle.

Why C?

It's my favorite. More justifiably: high portability, easier binding to all your favorite scripting languages, etc.

Why public domain?

I want people to use the code if it will help them, and I don't want them to have to deal with the silliness of licensing questions or compliance.

Open Source Agenda is not affiliated with "Transmutrix Paq" Project. README Source: transmutrix/paq
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