Toon Rp Versions Save

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

v0.9.0

4 months ago
  • XR Support [#213]
  • DirectX 12 Support [#218]
  • Fake Additional Lights [#180]
  • Bloom
    • Pattern Improvements [#214]
  • Tiled Lighting
    • Optimizations [#178, #182, #183]
  • Inverted Hull Outlines:
    • Override Shader and Shader Graph Master Node [#162]
  • Blob Shadows
    • Authoring Via Code [#191]
  • Shader Graph
    • Billboard Particles + Camera Pull [#215]
    • Main Light Direction [#193]
    • Main Light Node [#194]
    • Main Light Shadow Multiplier [#179]
    • Sample Blob Shadowmap SubGraph [#206]
    • Shadow Receive Position Offset [#205]
  • Native Render Pass
    • Refactoring [#200]
  • Bug Fixes [#185, #187, #189, #190, #195, #199, #201, #204]

v0.8.0

5 months ago
  • Unity 2022.3 Migration [#150]
  • Blob Shadows: Efficient Culling and Batching [#170, #176]
  • Blob Shadows: Per-Renderer Offset and Saturation [#173]
  • Forward+ Orthographic Camera Support [#125]
  • Vulkan/Metal Render Pass Support (Experimental) [#116]
  • Memoryless Textures + StoreAction.DontCare Where Possible [#149]
  • Shader Graph: Custom Fog [#161]
  • Renamed VSM to Shadow Mapping [#171]
  • Bug Fixes [#151, #156, #164, #166, #174, #177, #181, #158]

v0.7.0

7 months ago
  • Shader Graph support - Default, Unlit, and Particle graphs [#27, #143, #142]
  • Temporal AA + Sharpen [#118]
  • Poisson PCF (improved non-VSM Soft Shadows) [#130]
  • Set up Wiki [#127]
  • Blob Shadows: square and baked texture shadow types [#133]
  • Blob Shadows: UV Offset [#144]
  • Inverted Hull Outlines writing during pre-passes [#128]
  • Addition Lights Specular (optional in Shader Graph) [#140]
  • Alpha to Coverage (optional in Shader Graph) [#31]
  • Opaque Texture [#136]

v0.6.0

8 months ago
  • Forward+ (Tiled Lighting) [#109]
  • Default (Lite) Shader [#101]
  • Render Objects Extension [#106]
  • Inverted Hull Outlines: Fixed Screen Size Mode [#113]
  • Inverted Hull Outlines: Per-Vertex Thickness Multiplier [#105]
  • Specular Size [#112]
  • Override RT Format [#119]
  • VSM: Light Bleeding Parameter [#102]
  • VSM: Depth Format Configuration [#122]
  • Minor Optimizations [#115, #117]
  • Bug Fixes [#100, #103]

v0.5.0

1 year ago
  • Soft Shadows (PCF) for Non-VSM Shadows [#83]
  • Additional Lights [#91]
  • Soft Particles [#93]
  • VSM: Box Blur [#96]
  • Matcap [#86]
  • Half-Res Transparency [#88]
  • VSM Blur Optimization [#79]
  • Shader Variant Stripping [#61]
  • Minor Optimizations [#35]
  • Editor and Debugging Improvements [#90]
  • Bug Fixes [#82, #97, #97]

v0.4.0

1 year ago
  • Curved ramp [#64]
  • Inverted Hull Outlines: noise [#65]
  • Post-Processing Stack [#74]
  • Extensions support [#52]
  • Light Scattering [#68]
  • Support for pixel art effect [#32]
  • Decouple Inverted Hull and Screen-Space Outlines (can use them at the same time now) [#70]
  • Add After Opaque Screen-Space Outlines to fix the issue with transparent geometry [#76]
  • Shadow pattern [#37, #71]
  • Make SSAO pattern a texture [#72]
  • Editor and Debugging Improvements [#6, #18, #66]
  • Bug Fixes [#62, #67, #69]

v0.3.0

1 year ago
  • Screen-Space Outlines [#3]
  • Unlit Shader [#11]
  • FXAA [#45]
  • Render Scale [#44]
  • Ramp Texture [#55]
  • Editor and Debugging Improvements [#4, #48, #54]
  • Bug Fixes [#49, #51, #53, #59, #60]
  • Optimizations [#46, #50]

v0.2.0

1 year ago
  • Bug Fixes [#8, #17, #19, #20, #21, #25, #38, #39, #42]
  • Per-Material Ramp Override [#2]
  • Environment Lighting [#9]
  • Blob Shadows [#7]
  • Rim Lighting [#26]
  • GPU Instancing [#23]
  • Normal Maps [#29]
  • Alpha Clipping [#30]
  • Shadow Cascades [#5]
  • Non-VSM Shadows [#36]
  • Particles Shader [#34]
  • Emission Color [#41]
  • Transparency for the Default Shader [#33]
  • Camera- and World-space UI [#43]
  • Distribution: installation as a Git package [#28]

v0.1.0

1 year ago
  • First feature set [#1]