Tomb1Main Versions Save

Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes

4.1.2

1 month ago

Commit: 710be8b89b36e6281e91519a9fb7ea4ae24b88a4
Tag: 4.1.2

Changes

  • fixed pictures display time (#1349, regression from 4.1)

4.1.1

1 month ago

Commit: e859719e5ae8d0c12abc7042818474d2ca36642e
Tag: 4.1.1

Changes

  • fixed reading animated texture data in levels (#1346, regression from 4.1)

4.1

1 month ago

Commit: 2423abeb9de1d6b09fe73a8a332477020cc4e5cd
Tag: 4.1

Changes

  • added ability to show enemy healthbars only for bosses (#1300)
  • added ability to kill specific enemy types (#1313)
  • added ability to teleport to nearest specific object (#1312)
  • added /load and /save commands for even quicker savegame operations
  • added /demo command to quickly play the demo
  • added /title command to quickly exit to title
  • added /vsync on and /vsync off commands to toggle the VSync setting
  • added /give all variant of the item cheat
  • changed injection files to be placed in its own directory (#1306)
  • changed item cheat sound effects
  • changed the /play command to work immediately in the title screen
  • fixed turbo cheat speed setting not saved across game relaunches (#1320)
  • fixed turbo cheat behavior with the following game elements (#1341):
    • animated textures animation rate (regression from 4.0.3)
    • 3D pickups animation rate (regression from 4.0.3)
    • healthbar flashing rate
    • UI text flashing rate
    • inventory stats timer
    • underwater wibble effect rate
    • loading screen and credit images display time
    • title screen demo delay
    • fade times
  • fixed camera vibrations when using the teleport command in 60 FPS (#1274)
  • fixed the camera being thrown through doors for one frame when looked at from fixed camera positions (#954)
  • fixed console not retaining changed user settings across game relaunches (#1318)
  • fixed passport inventory item not being animated in 60 FPS (#1314)
  • fixed object explosions not being animated in 60 FPS (#1314)
  • fixed lava emitters not being animated in 60 FPS (#1314)
  • fixed underwater bubbles not being animated in 60 FPS (#1314)
  • fixed compass needle being too fast in 60 FPS (#1316, regression from 4.0)
  • fixed black screen flickers that can occur in 60 FPS (#1295)
  • fixed a slight delay with the passport menu selector (#1334)
  • decreased initial flicker upon game launch (#1322)

4.0.3

1 month ago
  • fixed flickering sprite pickups (#1298)

4.0.2

1 month ago
  • fixed Mac binaries not working on x86-64 (eg not Apple Silicon)
  • fixed building on Linux outside of the Docker toolchain (#1296, regression from 4.0)

4.0.1

1 month ago
  • fixed trying to pick up a lead bar crashing the game (#1293, regression from 4.0)

4.0

1 month ago

Video preview:

Video

Changes:

  • added experimental support for 60 FPS, available from the in-game graphics menu
  • added ability to slow the game down using the turbo cheat (#1215)
  • added /speed command to control the turbo cheat (#1215)
  • added the option to change weapon targets by tapping the look key like in TR4+ (#1145)
  • added three targeting options: full lock always keeps target lock (OG), semi lock loses target lock if the enemy dies, and no lock loses target lock if the enemy goes out of sight or dies (TR4+) (#1146)
  • added an option to the installer to install from a CD drive (#1144)
  • added stack traces to logs for better crash debugging (#1165)
  • added an option to use PS1 loading screens (#358)
  • added high quality images for the Eidos, Unfinished Business title, Unfinished Business credit, and final statistics screens
  • added support for macOS builds (for both Apple Silicon and Intel)
  • added optional support for OpenGL 3.3 Core Profile
  • added Italian localization to the config tool
  • added the ability to move the look camera while targeting an enemy in combat (#1187)
  • added the ability to skip fade-out in stats screens
  • added support for animated room sprites in custom levels and an option to animate plant sprites in The Cistern and Tomb of Tihocan (#449)
  • added on-screen messages for certain actions (#1220)
  • changed stats no longer disappear during fade-out (#1211)
  • changed the way music timestamps are internally handled – resets music position in existing saves
  • changed vertex and fragment shaders into unified files that are runtime pre-processed for OpenGL versions 2.1 or 3.3
  • changed the /kill command to use Lara as a reference point, and kill all creatures that are within a single tile first (#1256)
  • changed the config not to save key mappings if they do not deviate from the current version's defaults (#1218)
  • changed the item cheat keybind to also work in Gym
  • changed the item cheat command to display a relevant message if Lara object is not loaded
  • fixed a missing translation for the Spanish config tool for the Eidos logo skip option (#1151)
  • fixed a flipmap issue in Natla's Mines that could make the cabin appear stacked and prevent normal gameplay (#1052)
  • fixed several texture issues across the majority of levels (#1231)
  • fixed broken gorilla animations (#1244, regression since 2.15.3)
  • fixed saving and loading the music timestamp when the load current music option is enabled and game sounds in inventory are disabled (#1237)
  • fixed the remember played music option always being enabled (#1249, regression since 2.16)
  • fixed the underwater SFX playing for one frame at the start of Palace Midas (#1251)
  • fixed an incorrect frame in Lara's underwater twist animation (OG bug in TR2 onwards) (#1242)
  • fixed Lara saying "no" when taking valid actions in front of a key item receptacle (#1268)
  • fixed Lara not saying "no" when using the Scion incorrectly (#1278)
  • fixed flickering in bats' death animations and rapid shooting if Lara continues to fire when they are killed (#992)
  • fixed an incorrect animation in the door used at the beginning of Colosseum (#1287)

latest

2 months ago

Commit: 06fbfab58641fa1cfdc2f383b0a8d7963fe6da5f
Tag: 4.1.2-29-g06fbfab

Changes

  • added creating minidump files on crashes
  • added new console commands:
    • /hp
    • /hp [num]
    • /heal
  • fixed config tool and installer missing icons (#1358, regression from 4.0)
  • fixed looking forward too far causing an upside down camera frame (#1338)
  • fixed the enemy bear behavior in demo mode (#1370, regression since 2.16)
  • fixed the FPS counter overlapping the healthbar in demo mode (#1369)

3.1.1

4 months ago
  • changed quick load to show empty passport instead of opening the save game menu when there are no saves (#1141)
  • fixed a game crash when the quick load passport is deselected (#1136, regression from 3.1)
  • fixed not being able to save in an empty slot using quick save if the load game menu was opened before (#1140, regression from 3.1)
  • fixed the passport briefly flashing inaccessible page text (#1137, regression from 3.1)

3.1

4 months ago
  • added the option to use "shell(s)" to give shotgun ammo in the developer console (#1096)
  • added the restart level option to the passport in save crystal mode (#1099)
  • added the ability to back out of menus with the circle and triangle buttons when using a gamepad (cross acts as confirm) (#1104)
  • changed force_enable_save_crystals to force_save_crystals for custom level authors to force enable or disable the save crystals setting (#1102)
  • changed force_disable_game_modes to force_game_modes for custom level authors to force enable or disable the game modes setting (#1102)
  • changed the Scion in The Great Pyramid from spawning blood when hit to a richochet effect if texture fixes enabled (#1121)
  • changed the gamepad control menu's 'reset all buttons' bind to held R1 (was held triangle) (#1104)
  • changed the number of visible enemies from 8 to 32 (#1122)
  • fixed FMVs always playing at 100% volume – now they'll play at the game sound volume (#1110)
  • fixed bugs when trying to stack multiple movable blocks (#1079)
  • fixed Lara's meshes being swapped in the gym level when using the console to give guns (#1092)
  • fixed Midas's touch having unrestricted vertical range (#1094)
  • fixed flames not being drawn when Lara is on fire but leaves the room where she caught fire (#1106)
  • fixed being able to deselect the passport in quick save, quick load, save crystal, and death modes (#1108)
  • fixed inability to save in Unfinished Business in crystals mode as UB doesn't have crystals (#1102)
  • fixed items not being added to inventory if the sprite is missing from the level file (#1130)
  • fixed differences when looking at items from triggers that do not use fixed cameras when the enhanced look option is enabled (#1026)