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Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture

Project README

Thunder Engine

Thunder Engine is free for all purposes an open-source multi-functional lightweight game engine for creating 2D and 3D games. It provides a basic framework and extensible tools. So developers can focus on the creation, and the Thunder Engine will do the routine.

Status

Build Status Coverity Status Codacy Badge Translation Status

Attention

This engine still in the development and stuff will break. If this happens, the first thing to do is clear your project's cache directory and restart the editor. If this doesnt helped please rize an issue. Remember, by reporting problems or asking questions in public, you are helping other people!

About

The main ideology of project is to create the modular engine. It will give developers an ability to exclude modules which they are not using in their project to keep their projects lightweight. API of Thunder Engine is also allowing to create own modules to use them in your games or in game editor.

Screenshot of Thunder Engine

Discord Gitter chat

Getting the Engine

To download the release version use the Releases page. For other options please follow a build instruction.

Features

  • Cross-platform (Windows, Linux, macOS, Android, iOS, tvOS)
  • Rendering System Based on Physical Principles
  • Scripts supported by AngelScript engine
  • Module based architecture

Please find a complete list of features.

Have a question or an idea?

I'm always open to new ideas and you can always ask a question or you can create a ticket.

Contributing

Would like to help to project? Please read this.

Open Source Agenda is not affiliated with "Thunder Engine Thunder" Project. README Source: thunder-engine/thunder

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