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Project README

The road to ACMer

  • This is a useless repository that backup my code in online judge.

Knowledge List

Sorting

  • Bubble Sort
  • Insertion Sort
  • Selection Sort
  • Quick Sort
  • Counting Sort
  • Merge Sort
  • Heap Sort
  • Shell Sort
  • Radix Sort
  • Bucket Sort
  • Simple Search
  • Backtracking
  • Depth First Search
  • Breadth First Search
  • Bidirectional Breadth First Search
  • Binary Search
  • Ternary Search
  • Golden Section Search
  • Branch and Bound
  • Heuristic Search
  • Iterative Deepening A*
  • Memoization
  • Randomization
  • Genetic Algorithm

Basic Algorithm

  • Simulation
  • Brute Force
  • Recursion
  • Divide and Conquer
  • Greedy
  • Construction
  • Pruning
  • Math Problem
  • Bignum
  • Bitwise
  • C++ STL

Number Theory

  • Divisible and Prime
  • Miller-Rabin Test
  • Fermat's Little Theorem
  • Base
  • Euclidean Algorithm
  • Extended Euclidean Algorithm
  • Congruence
  • Chinese Remainder Theory
  • Pimitive Root
  • Euler's Totient Function
  • Pythagorean Theorem
  • Goldbach's Conjecture
  • Bigmod

Graph Theory

  • Shortest Path
    • Dijkstra
    • Bellman-Ford
    • Floyd-Warshall
  • Minimum Cost Spanning Tree
    • Prim
    • Kruskal
  • Minimum Cost Arborescence
    • Zhu-Liu Algorithm
  • Maximum Matching
    • Hungarian Algorithm
    • Hopcroft-Karp Algorithm
  • Perfect Matching
    • KM Algorithm
  • Stable Marriage
  • System of Difference Constraints
  • Topological Sorting
  • Transitive Closure
  • Eulerian Circuit
  • Connected Component
  • Strongly Connected Component
  • Biconnected Components
  • Cut Point and Bridge
  • Kth Shortest Path
  • Degree-Constrained Minimum Spanning Tree
  • Optimal Proportional Minimum Spanning Tree

String Processing

  • Simple String Processing
  • Expression Evaluation
  • KMP
  • Finite State Automaton
  • Huffman Coding
  • Cryptography
  • Calendar

Dynamic Programming

  • Linear DP
    • Longest Increasing Sequence
    • Longest Common Sequence
    • Chessboard Division
    • Blocks Elimination
    • Number Triangle
  • Interval DP
    • Matrix Chain Multiplication
    • Stones Combination
    • Polygon Division
    • Brackets Insertion
  • Knapsack
  • Tree DP
  • Set DP

Network Flow

  • Maximum Flow
    • Ford Fulkerson
    • Edmonds Karp
    • Dinic
    • Preflow Push
    • Maximum Capacity Path
  • Minimum Cut
    • Max-Flow Min-Cut Theorem
    • Stoer-Wagner Algorithm
  • Min-Cost Max-Flow
  • Capacity-Limited Network Flow

Data Structure

  • Heap
    • Binary Heap
    • Skew Heap
    • Binomial Heap
    • Leftist Tree
  • Stack
    • Expression Evaluation
    • Bracket Matching
    • Recursive Compiling
  • Queue
    • Unidirectional Queue
    • Bidirectional Queue
    • Circular Queue
    • Priority Queue
    • Monotone Queue
  • Linked List
    • Unidirectional Linked List
    • Doubly-Linked List
    • Circular Linked List
    • Block Linked List
    • Orthogonal List
    • Dancing Links
    • Adjacency List
  • Hash Table
  • Union Find Sets
  • Binary Tree
    • Balanced Binary Tree
    • Binary Search Tree
    • Thread Binary Tree
  • Segment Tree
    • 1d Segment Tree
    • 2d Segment Tree
  • Trie Tree
  • Suffix Tree
  • Binary Indexed Tree
    • 1d Binary Indexed Tree
    • 2d Binary Indexed Tree
    • 3d Binary Indexed Tree
  • Least Common Ancestor
  • Range Maximum/Minimum Query

Computational Geometry

  • Basic Concept of Computational Geometry
  • Analytic Geometry
  • Line Intersection
  • Point to Line
  • Three Points Fix a Circle
  • Circle Intersection
  • Circle Line Intersection
  • Area Computation
  • The Closest Pair
  • Polygon Diameter
  • Convex Hull
  • 3d Convex Hull
  • Polygon Problem
  • Polar Angel
  • Sweep Line Algorithm
  • Delaunay Triangulation
  • Rotating Calipers
  • Simulated Annealing
  • Polygon Cut
  • Voronoi Diagram
  • 3d Geometry
  • Discretization

Combinatorial Mathematics

  • Pigeonhole Principle
  • Permutation/Combination
    • Addition Principle
    • Multiplication Principle
  • Binomial Coefficient
  • Inclusion-Exclusion Principle
    • Derangement
  • Generating Function
  • Special Counting
    • Fibonacci
    • Vatalan
    • Stirling
    • Schroder
    • Partition Number
  • Polya
  • Burnside
  • Mobius

Linear Algebra

  • Matrix
    • Matrix Multiplication
    • Rank of Matrix
    • Determinant
  • Linear Equations
    • Cramer's Rule
    • Gaussian Elimination

Probability Theory

  • Basic Concept of Probability Theory
  • Bayes
  • Expected Value

Game Theory

  • Nim Games
  • Sprague Grundy
Open Source Agenda is not affiliated with "The Road To ACMer" Project. README Source: cubercsl/The-road-to-ACMer
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