DarkStar MMO engine
In this month I got to work on the project in my spare time. We are starting to see the project take shape!
Breaking changes:
Ensure you have installed docker
docker pull tgiachi/darkstar.server
git clone [email protected]:tgiachi/DarkStar.Scripts.git darkstar_root
docker run -p 5000:5000 --env DARKSTAR_ROOT_DIRECTORY="data/" -v $(pwd)darkstar_root/:/data tgiachi/darkstar.server
Then compile DarkStar.Client
and run it with username [email protected]
and password 1234!
!!! README being updated !!!
Hi, my name is Tommaso and I've always been passionate about fantasy and mmorpg games, especially when (back in 1999) I discovered Ultima OnLine.
I am a very curious person and as such every year I set myself challenges in order to grow professionally and the challenge of 2023 is to create a 2d MMORPG in C#
You can find me on linkedin Tommaso Giachi | LinkedIn
The project is still in the early stage
Dark Star is a fantasy roguelike game where the entire game world is procedurally generated. In this game, the player has to go through the underworld of the game,
encountering monsters and exploring procedurally generated dungeons. The game is known for its difficulty, as the player has to fight for survival in a hostile world, where even one wrong choice can lead to the death of his character.
In Dark Star, the player has the choice between different character classes, each with their own unique abilities and characteristics. Furthermore, the game features a progression system that allows the player to upgrade his character as he progresses through the game.
For the creation of Dark Star I was inspired by