Standalone OCR plugin for Unity using Tesseract
This is a sample project that sets up API and Dependencies to use Tesseract for different platforms. To read more about how this project was made visit this Article
The Demo Scene (Main) portrays how one can use the classes via TesseractDemoScript
TesseractDriver tesseractDriver = new TesseractDriver();
tesseractDrriver.Setup(OnSetupComplete)
UnityAction onSetupComplete -- Action called when Tesseract is successfully set up
string recognizedText = tesseractDriver.Recognize(texture)
Texture2D texture -- The texture that the driver will look for characters in
Texture2D highlightedTexture = tesseractDriver.GetHighlightedTexture()