A procedural terrain generator for the Unity game engine.
This is a Procedural Terrain Generator for use in Unity projects. Using random noise algorithms, physics simulation, random object placement, custom materials, textures, and colours an endless variety of worlds can be created using this tool. This tool can create a terrain mesh, water mesh, and randomly place objects among a scene. The following images are scenes created based upon terrains created using this Procedural Terrain Generator.
git clone https://github.com/aidan-clyens/TerrainGenerator.git
in the Assets folder.**Note:*single chunks (i.e. Chunk Grid Width = 1)
Aidan Clyens