Terrain Generation Study Save Abandoned

Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used in a now abandoned project.

Project README

Terrain-Generation-Study

Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map.

About:

This was going to be my attempt at creating a No Man's Sky-esque planet/terrain system. The planet would share the same map as the terrain and when a ship would land, the appropriate terrain chunks would be generated. I however lost steam after implementing the terrain chunk LOD system and never got around to the UV, transform, and spherical coordinate system translating. If I create a similar project in the future I will use this as the basis.

Features:

  • Implements a port of LibNoise for C# for noise generation
  • Octahedron sphere procedural generation
  • Color mapping based off of noise map values
  • Terrain chunk generation based off of noise map
  • Circular buffer implementation to allow terrain chunk wrapping
  • Terrain chunk LOD system for better performance
  • Threading for map generation

Planned, but Never Implemented:

  • Fix seams between terrain chunks
  • UV, transform, and spherical coordinate translation
  • Landing on planet generates appropriate terrain chunks
  • Planet rotation
  • Planetary generation from seed
  • Longitude/Latitude system

Screenshots:

LOD System Video: LOD.mp4 in this repo.

Flat Color Map Generation Map Generation

Octahedron Sphere Planet Generation Planet Generation

Mesh Generation Mesh Generation

LOD System LOD System

Open Source Agenda is not affiliated with "Terrain Generation Study" Project. README Source: barrettotte/Terrain-Generation-Study
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