Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used in a now abandoned project.
Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map.
This was going to be my attempt at creating a No Man's Sky-esque planet/terrain system. The planet would share the same map as the terrain and when a ship would land, the appropriate terrain chunks would be generated. I however lost steam after implementing the terrain chunk LOD system and never got around to the UV, transform, and spherical coordinate system translating. If I create a similar project in the future I will use this as the basis.
LOD System Video: LOD.mp4 in this repo.
Flat Color Map Generation
Octahedron Sphere Planet Generation
Mesh Generation
LOD System